200,020 Commits over 4,140 Days - 2.01cph!
Various rock improvements
Hardcoded road tinting to dirt splat layer
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
Emote simplification, now trigger through goals
Fixed unit emote debug removal bug
Music set to stream from disk, optimised sample rate
Vox import settings, renamed some sounds
Added OnSoundEvent to a few anims
Trainyard monument topology fixes
Nuked old emotes code, updated some resource prefabs
- A bad first implementation of islands providing food to people and people dying after the island and then themselves run out of food. Needs refactoring
Unit heritage string property
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
Implemented new mesh for ocean; finer lod scaling; no fog issues
Fixed simulation stepping; tweaked ocean sim params
Smoother near plane displacement attenuation
Temporarily disabled SSR
Small steam inventory icons are now 200x200 instead of 128x128
Fixed ragdoll head stretching
Can Statistically Socialize condition added.
Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)
client.disconnect called before trying to join another server
DC knows if the decision is a "reconsideration"
DecisionLog knows about "reconsiderations" (vomit in my mouth)
Fix bad dlog richtext tags
RUST-51: Excess Low Grade not been refunded when placed in hats.
- Notificaion bubble duration tweak
Updated AM to latest; now using unscaled delta (#188)
-HasItemFind/CraftDesire shouldn't check for fulfillment
renamed HasCraft/ItemDesire conditions
island 2 blockout for petur
deleted old ocean placeholder prefab
added mat_texture_outline_fonts from upstream
fixed rare instance where anti-aliased text would be cut off by a pixel on windows
allowed writing files with "vtf" extension with file Library
workshop addons now properly extract font files
fixed extraction failure test for workshopdl
Automated Linux Build #232
Automated Windows Build #232
-modified data so cavemen prefer gathering to harvesting
Automated Linux DS Build #232
island002 combined for sillyness
Moved island005 source to its wip folder
island002 is just island002 again nvm