200,020 Commits over 4,140 Days - 2.01cph!
Fixed sitting with a bool and trigger, ew.
GoalPlan equality tweaks
set footstep-side as predicted (non-networked), fixes funky clientside results
m_nWaterLevel now networks to all players
Entity:IsOnGround is now an alias of Entity:OnGround
( Fixed a bunch of animations that didn't work on non-local players )
Automated Linux Build #233
Automated Windows Build #233
Automated Linux DS Build #233
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth
Removed parts of deprecated code
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
Rock clutter and cliffside tweaks
Fixed underwater rock spawn rule
Fixed iceberg spawn rule
Rock heightmap adjustment tweaks
Bush/tree ambience tweaks
First pass at item pick/drop ui sounds
two sided shadow casting for sewers prefabs
scene2prefab
Rock formation prefab updates
Did the same trick on military tunnels
Reject rivers on extreme slopes
Merge from save115
HapisIsland, procedural generation and dungeon updates
Merge from save115
HapisIsland, procedural generation and dungeon updates
new slightly harder to build and higher capacity medium tent (although name seems to be wrong and coming from the prefab name)
Debug scores tweak and DistanceConsideration hack/workaround for navmesh agent not being on the mesh
scene wip
darkened bushes a bit (also ghetto wip)
Improved UDM BCD read error log
Changed max length of silence
* CRecipientFilter.GetPlayers() will no longer return invalid players
This was not meant to be committed
Automated Linux Build #234
Ugly editor magic to make sure it's not possible to read BCD that hasn't been written by a previous element in the BC
Overflowed large furnaces shoot items out of its chimney
Reset building priv flags on die/spawn
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
Billboard trans texture size (sorry guys)
Automated Windows Build #234
Automated Linux DS Build #234
Automated Linux Build #235