198,970 Commits over 4,140 Days - 2.00cph!
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
- Weapon clip size can now be set per-weapon (setting it to 0 doesn't require reloading)
- weapon ammo clip and reloading test
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
First draft of Trait Discovery
Added PlayerProgression component and UI Widget
Tweaks to traits data and handking
Traits component adds 3 random traits to all units on init for testing
Shop shit and network menu
fixed issues with some melee weapons not striking centre of the screen
Merged FasterBuilds branch
made a bunch of weapons hit centre of screen again - source update
Automated Linux DS Build #387
Automated Windows Build #387
Automated Linux Build #387
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Automated Linux DS Build #386
Automated Windows Build #386
* Removed *.sw.vtx
* Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl
* Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
fixed a null pointer bug with the sleepingEvent code
AI database validation and sorting/find unused tool in editor
Removed a bunch of unused database entries
Fixed NRE in ConditionSettings.GetUsageCount
Fixed issues in the AI Designer caused by re-ordering BehaviourChain elements
Merge from shelve
BC Selectors stored in AI database (now resuable), lots of schema changes
road shading more seamless
Fixed broken logs and stuff.