250,409 Commits over 3,959 Days - 2.64cph!

6 Months Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
6 Months Ago
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6 Months Ago
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
6 Months Ago
Undo changes to old wolf animator
6 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
6 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
6 Months Ago
Fix missing convar
6 Months Ago
Remove debug draw and replace constants with convar
6 Months Ago
First pass on wolf combat behaviour
6 Months Ago
added wire_cage_a + b materials
6 Months Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
6 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
6 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
6 Months Ago
Merge from runtime_profiling_rcon -> main
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
remove scriptfuncs from localization strings
6 Months Ago
merge from tincan_alarm
6 Months Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
6 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
6 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
6 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
6 Months Ago
Update: merge from main Tests: built all targets
6 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
6 Months Ago
This only needs to be a warning
6 Months Ago
merge from pickup_item_number_size
6 Months Ago
merge from SBToolCupboard
6 Months Ago
merge from homing_spectate_fix
6 Months Ago
merge from patrolheli_fixes/dmgfx
6 Months Ago
merge from hurt_overlay_changes
6 Months Ago
unique environment - lake_a scene setup
6 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
6 Months Ago
Vendor Audio Fix -> Main
6 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
6 Months Ago
Prefab preload: preload into a dummy scene
6 Months Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
6 Months Ago
Placeholder logic to have wolves react to another wolf being hit nearby
6 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
6 Months Ago
Add convar to toggle fsm logging
6 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
6 Months Ago
Increased sound radius Parking changes for now
6 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
6 Months Ago
merge from main
6 Months Ago
Added Natural Dye set and some colours
6 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
6 Months Ago
merge from tincan_alarm
6 Months Ago
merge from temperate cliffs rework
6 Months Ago
Preload all prefabs when loading a scene
6 Months Ago
merge from main
6 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
6 Months Ago
Add ParticleModelRenderer