239,402 Commits over 3,837 Days - 2.60cph!

6 Months Ago
merge from main
6 Months Ago
oilrig_1 S2P
6 Months Ago
cutout in large rig floor LOD1 missing
6 Months Ago
small rig level3 LOD1 and 2 door cutouts
6 Months Ago
Added metal roof textures to radtown redux selectively
6 Months Ago
merge from main
6 Months Ago
▅▅▌ ▇▋█ ▆▆▇▇ ▍ ▇▉ █▆ ▆▇▆▋▍▋▄▍▋ ▉▆▄▄▍ █ ▌▄▄█▍▇ ▋▍▆ █▋ ▄▅▌▉, ▅▇▆▌▆ ▋█ ▋▋▌▄ ▅▄ ▌ ▉█▅▆▍█ ▍▇▄▉ ▍▉█▍▆
6 Months Ago
Leaderboard backup, run #10828
6 Months Ago
Merge main -> Bikes
6 Months Ago
Screen space damage numbers
6 Months Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
6 Months Ago
Commented out region ping spam in editor
6 Months Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
6 Months Ago
Unchecked CanNPCOpen on cargo ship doors
6 Months Ago
Damage types + Get damagetype icon EffectBaseComponent Set up fire + electric test component Display effect on enemy health bar Missed files
6 Months Ago
Dead materials
6 Months Ago
Simpler fix, moving values to Awake
6 Months Ago
Revert older sound fix
6 Months Ago
Merge HarborAudioFix -> Main
6 Months Ago
Fix rotate editor tool stomping scale
6 Months Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
6 Months Ago
Add SceneParticles.SetControlPoint for setting models
6 Months Ago
Reapply 95523 with compile fix
6 Months Ago
Remove old items Clean up Multishop Randomly spawn the multishops
6 Months Ago
Update shaders
6 Months Ago
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline
6 Months Ago
subtracting 95523 - compile issue
6 Months Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
6 Months Ago
merge from waves_of_change_hotfix1 - Fridays hotfix round
6 Months Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
6 Months Ago
merge from HarborAudioFix
6 Months Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
6 Months Ago
picking craggyisland sound issue repo
6 Months Ago
craggyisland sound issue repo
6 Months Ago
Scale dmg with stack count small ui tweak
6 Months Ago
Merge main -> Bikes
6 Months Ago
█▇▌▍▆ ▆▌▆▊ ▆▌▍▌▌▆_▉▋▊▍_▆▌▊▍▆▉▍▆_▉▊▆ - ▋▅▍▋█▍ ▍█▅█ ▊▊▍█ ▋▊▅ ▋▍▆▇▌▍ ▊▌ ▋█▊▇▆▄▇▉ ▇▉ ▋▍▅▇▆▊▆ | ▉▉▊▅▋█ █▍ ▌█▊▇▍
6 Months Ago
▍▄▅▋ ▋▇▇▋▉▌▅▅
6 Months Ago
Posters updated with Jens art
6 Months Ago
▌█▋▇▌▊ █▋▆▅▊ ▉▌▆▅▊█▋▌▅ █▍ █▆ ▇▄▊▊▌▌▊ ▇▋ ▊▇
6 Months Ago
New version of moustache
6 Months Ago
folder meta
6 Months Ago
Moved things around in the right folders and deleted old prefabs
6 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
6 Months Ago
Cleaner colour switch
6 Months Ago
Merge from main
6 Months Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
6 Months Ago
cans open and closed variants
6 Months Ago
level updates
6 Months Ago
fixed broken mannequin materials