202,183 Commits over 4,171 Days - 2.02cph!
increased size of chair prevent building /deploy volume vertically
nre fix in NearMountPoint
sound NRE fix
re-added player y position smoothing
Disabled blocker search early out in directional pcss due to artifacts
Disabled penumbra shadow filter noise to help with flickering
Save entity position relative to parent entity
Fixed invisible locks on server restart
Refactored out and deleted NetworkClient
more BGQ
Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files
Penumbra toggle on point and spot shadows
Fixed issue with graphics settings and custom screen space shadows
Bone club vm -fixed popping from throw cancel to idle
More refactoring of Beliefs to Opinions, added OpinionTypes, fixed existing data
Added OpinionSettingsEditor
Fixed bad default quality settings
Fixed SpawnHandler wasting frames and causing long ass load times
Fixed thrown weapons and arrows disappearing on impact when hitting entities
Fixed checksum mismatch always clearing world cache on certain platforms
Removed temporary savegame fix for staging servers
Network++
Added grass material for grass spawns w/ lower shadow intensity
Restored original overgrowth material to 1.0 shadow intensity
Added Shadow Quality slider to Graphics menu
rock cliffs simplified colliders, edge grassy bits mockup
Deleted old command queue debug log UI
Deleted UICmdQueueDebug.CS
NetworkManager wip refactoring for BGQ
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
Added WeaponTypeDefinition.
Moved OpinionTypes to separate class.
NRE Fix
better exploit attempt logging
Merged Opinions, Traits & Beliefs into single Unit.Personality component
Added PersonalityTypeDefinition
Frontages are much cleaner.
Start and end points extend if they can
Improved navigation/steering WIP
BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
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Branched cus I've fucked it
sitting in chair provides 100% comfort
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
Filled last frontage gaps
VehicleMovement hits triggers
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
sedan collision model for interior