202,197 Commits over 4,171 Days - 2.02cph!
SquadDatabase now deletes any previous version, player-made squads at startup
Made new squads using the new units for next playtest
SquadVersion++
Only highlight friendly unit tile selection highlighters
Fixed crash issues with vehicle radars
Removed mesh collider from tile highlights
Enabled grass shadow casting by default (gfx menu toggle soon)
Added custom shadow path to foliage shader
Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias
Tweaked overgrowth material
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
cliff_01, cliff_01b models/prefabs
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
Foundation floor shadow fix
Cherry picked foundation shadow mesh fix
Units dropped by the player to remove from the Squad now explode
fixed clipping on big cleaver, longsword and mace attack at 85 fov
fixed issue with pickaxe attack hit anim
Added speed boost effect prefab
added male_hairstyle_01 to prefabs on skinupdates branch
island-02 cliffs placement adjustments
Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
Fixed some problems when repeatedly connecting to the same server in one session
Overgrowth reduced alpha cutoff
hippo polish and rhino first pass
Cherry picked overgrowth material tweaks
Disabled foliage intensity until we have proper filtering for spot and cube shadows
player eye offsets correct on mounts
aiming relative to mount
More character refactor. IVehicleUser etc
adding slasher anims/controller
Going through more UI stuff
Item placement skips rotation placement (rotation is driven by placement parameters)
Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
Health events. IPlayerHealthEventReceiver
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
Food & drink & recipe wip
island-02 cliffs and forest topology masks update
island-02 navmesh Zone rebake