199,994 Commits over 4,140 Days - 2.01cph!

7 Years Ago
NPC turrets clean up sleepers after 20 minutes fixed NPC turret aim offset on sleepers
7 Years Ago
additional sentry turrets in compound
7 Years Ago
ch47 no longer visits shitty monuments
7 Years Ago
NPC vending machine prefabs
7 Years Ago
Cleaned out old IsHostile function.
7 Years Ago
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
7 Years Ago
Stationary scientists can return to spawn.
7 Years Ago
Scene2Prefab
7 Years Ago
Tweaks to AI at Compound. Unfreeze NPCs due to bad tweaks. Stationary NPCs now actually return to their spawn post properly.
7 Years Ago
Updated rules sign
7 Years Ago
Couple of fixes scene2prefab compound
7 Years Ago
Added buttons to Cohesion debug to trigger people joining and leaving the tribe
7 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
7 Years Ago
Merge from main
7 Years Ago
Fixed Hostility check and tidied it up so we can see what's going on in there
7 Years Ago
Merge from main
7 Years Ago
Merge from compound_monument
7 Years Ago
branching wip network refactor
7 Years Ago
Stop navigating at end of FollowCombatTarget
7 Years Ago
Scene2Prefab
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Dont parent views to container transforms in standalone builds
7 Years Ago
Fixed GroupNeeds not unsubscribing from TimeManager.OnHour when destroyed (i.e. between sessions, causing NREs) TerrainDecals destroys any TerrainDecalObject instances in OnDestroy (for safety, this should be taken care of by scene unloading) Session.LoadScene calls SceneManager.SetActiveScene to make sure we spawn things in the correct scene for cleaner session management
7 Years Ago
wip moving to Client / ClientConnection and Server / ServerConnection setup
7 Years Ago
Bug fixes Out of bound prevent movement volumes now work correctly compound scene2prefab
7 Years Ago
Building now has a HasActiveConstruction property to indicate that there's some sort of construction going on. Various bits of building AI now check this instead of IsFinished making it possible to build upgrades.
7 Years Ago
update career UI : changed league/market tab
7 Years Ago
Fixed settlement creation UI appearing after loading a game
7 Years Ago
NetworkServer -> Server, more refactoring
7 Years Ago
more
7 Years Ago
Spawn underwater rock formations
7 Years Ago
update biter ZTL
7 Years Ago
hiding cash info while in the squad editor to see the unit count
7 Years Ago
Fixed world space UI canvas being hidden after quicksave Fixed settlement indicator/status UI elements not having color reset properly
7 Years Ago
AI improvements at Compound.
7 Years Ago
UI value element separated tint options for label and value text components
7 Years Ago
Yet another AI tweak.
7 Years Ago
Fixed activity widget colors
7 Years Ago
A couple more tweaks to AI.
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Underwater vegetation
7 Years Ago
Underwater vegetation tweaks
7 Years Ago
Reset _genericCommand in PlayerController to avoid weird commands with null fields
7 Years Ago
fixed scientist sentry guns being destroyable fixed compound vending machines only selling tshirts after a load
7 Years Ago
Deleted old Seek Out Attacker GoalPlan
7 Years Ago
more
7 Years Ago
added chill area to compound added additional vending machine flare cost reduced (less gp from recycle)
7 Years Ago
adjusting building supplies cost