130,835 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Expanded "Apply Vertex Alpha" to optionally affect AO
2 Years Ago
2 Years Ago
Added code for Rocking Chair
2 Years Ago
Ghost sheet no longer removes torso (so underwear can be worn underneath)
2 Years Ago
wr single 2 test
2 Years Ago
stake - updated prefabs & positioning after model updates
2 Years Ago
added female GhostSheet model
2 Years Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
2 Years Ago
Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Updated Bath Tub FBX Scaling
2 Years Ago
Test rack item. More wip.
2 Years Ago
Cherrypick the backpack assets and fix them up
2 Years Ago
Fixed error in "Core/Generic" shader
2 Years Ago
merge from switch_inputs_io_fix
2 Years Ago
merge from planter_pickup
2 Years Ago
merge from halloween2023
2 Years Ago
Added custom rack type checks
2 Years Ago
Added extended options for "Apply Vertex Color" to most standard shaders
2 Years Ago
merge from graphics_dropdown
2 Years Ago
If custom rack type, always assume single slot
2 Years Ago
merge from SubmarineParentFix
2 Years Ago
merge from io_glow_fix
2 Years Ago
merge from vm m249 skinning fix
2 Years Ago
rocking chair untextured model
2 Years Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
2 Years Ago
Count support
2 Years Ago
Clothing, NPC's
2 Years Ago
Player model rendering
2 Years Ago
Large trophy
2 Years Ago
Set a smallish default world size on ProceduralMapRailSimple
2 Years Ago
Train signal script
2 Years Ago
Train signals are now entities (but they don't do anything special yet)
2 Years Ago
Rebuilt rail splines again
2 Years Ago
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2 Years Ago
Tropy submit flow
2 Years Ago
2 Years Ago
Small trophy wip setup
2 Years Ago
Final car explosion force edits
2 Years Ago
Define sprinting and not sprinting open animations
2 Years Ago
Another explosion force edit
2 Years Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
2 Years Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
2 Years Ago
Reduced explosion force push on modular cars
2 Years Ago
Do the same for the fish
2 Years Ago
Updated holder loot panel to use generic resizable
2 Years Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
2 Years Ago
Second entrance mesh progress
2 Years Ago
Compile fix
2 Years Ago
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