134,301 Commits over 4,262 Days - 1.31cph!

8 Years Ago
Bandit town scene progress Added sandbag/metal sheet cover checkpoints near entrances to the town Added hanging lanters to illuminate the area at night Optimized fog particles Added forest topology around the swamp Various other additions
8 Years Ago
More work on Doors and NavMeshLink.
8 Years Ago
Tweaks to scientist spawners at Lab.
8 Years Ago
Powerplant, WTP, Trainyard logic pass
8 Years Ago
Improved respawn handling of Scientist Spawner. Tweaked respawn rates for lab scientist spawners.
8 Years Ago
Powerplant, WTP, Airfield progress backup
8 Years Ago
Scuba gear world models
8 Years Ago
Cleaned up obsolete scuba files
8 Years Ago
Fixed a stray chase target behaviour in AI. Improved AI cover finding. Improved AI reasoning about movement tactics at medium range.
8 Years Ago
Hapis fixes
8 Years Ago
Improvements to emitting of gun noise.
8 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
8 Years Ago
TextureData constructor handles null
8 Years Ago
MT full puzzle logic pass
8 Years Ago
Merge from main
8 Years Ago
Gracefully deal with IOR.
8 Years Ago
Potential fix for HttpImage crash in main menu
8 Years Ago
fixed broken prop_renderer script on hairstyles
8 Years Ago
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8 Years Ago
EAC launcher update
8 Years Ago
Security doors prefabs are 'isSecurityDoor' enabled
8 Years Ago
Adding scientists spawners specific to the lab
8 Years Ago
merge from main
8 Years Ago
LS progress backup - Logic for jumping puzzle
8 Years Ago
Minor tweaks to Scientist Spawner.
8 Years Ago
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
8 Years Ago
Scene2Prefab
8 Years Ago
Added more outputs to Switches prefabs
8 Years Ago
Reduced width of NavMeshLink across security doors for better traversal.
8 Years Ago
LS progress backup - Logic for factory puzzle
8 Years Ago
Improve Scientist junkpile AI.
8 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
8 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
8 Years Ago
First pass on target decision momentum.
8 Years Ago
Fixed not been able to loot downed players
8 Years Ago
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab
8 Years Ago
fixed prop_render scripts on remaining style prefabs
8 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
8 Years Ago
progress backup
8 Years Ago
Scene2Prefab monuments
8 Years Ago
pipe_pole tweak
8 Years Ago
Fixed issues with input slot selection on doors and timer switches
8 Years Ago
Second pass momentum scoring for AI targets.
8 Years Ago
Fixes
8 Years Ago
Further steps toward not allowing movement while crouched for Scientists.
8 Years Ago
First pass on animals in water improvements.
8 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
8 Years Ago
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8 Years Ago
timer bugfixes keycard implementation
8 Years Ago
card reader color coordination