branchrust_reboot/maincancel

31,132 Commits over 3,897 Days - 0.33cph!

59 Days Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
59 Days Ago
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59 Days Ago
Merge from ai_wolf_iteration
59 Days Ago
merge from AnimalRagdollUpdate
59 Days Ago
Merge from mission_accept_nre
59 Days Ago
Merge from binocular_uiscale_fix
59 Days Ago
Merge from prefab_replacer_improvements
59 Days Ago
Merge from gesturepack
59 Days Ago
Merge from gesturepack
59 Days Ago
Merge from vm_names_ugc
59 Days Ago
merge from halloween24
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60 Days Ago
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2 Months Ago
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Merge from ai_wolf_iteration
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Merge from ai_wolf_iteration
2 Months Ago
cape balance mummy + frankenstein mask loot tables
2 Months Ago
occupancy stripping
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2 Months Ago
merge from Halloween24
2 Months Ago
merge from main/Halloween24
2 Months Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
merge from main/Halloween24
2 Months Ago
merge from military_tunnels_nvg_outfits -> main
2 Months Ago
merge from fix_quarry_animator_lod -> main
2 Months Ago
Merge from fix_quarry_animator_lod -> main
2 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
2 Months Ago
Merge from teleportpos_improvements
2 Months Ago
merge from fix_quarry_animator_lod -> main
2 Months Ago
Merge: from remove_editor_update This shaves off another 5ms from editor update times on 6k world map Tests: built all modes in editor, tested debug rendering still works on craggy and loaded a 6k proc map and checked profiler
2 Months Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Merge from cctv_shoot_disable -> main
2 Months Ago
Merge: from remove_treeentity_update This eliminates the many calls of TreeEntity.Update in editor play mode, saves ~16ms on 6k procgen map Tests: booted editor with swamp_a scene and shut down, booted into craggy then switched to swamp_a, added and moved trees to swamp_a, changed tree prefabs - all cases could see expected visuals.
2 Months Ago
Merge from gesturepack
2 Months Ago
Merge from corrupt_prefab_handling
2 Months Ago
Merge from brzone-blending -> main
2 Months Ago
Merge from copypaste -> main
2 Months Ago
voice_chat_cctv -> main
2 Months Ago
Bugfix: Restoring kayak to version from 105500 It got missmerged into nothing(empty prefab), even though it should've automerged Tests: Spawned it on craggy and got in on the front seat. No exceptions during loading or spawning.
2 Months Ago
Merge from copypaste -> main
2 Months Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
2 Months Ago
merge from kayak_perf_fix
2 Months Ago
merge from icesheet_fix
2 Months Ago
merge from oases_topology_fixes
2 Months Ago
merge from optimize_hbhf
2 Months Ago
merge from voice_chat_cctv
2 Months Ago
radioactive_changed_removal -> main