branchrust_reboot/maincancel

36,208 Commits over 4,352 Days - 0.35cph!

29 Days Ago
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29 Days Ago
merge randomize_seed to main
29 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
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Fix cannon jitter when reloading and firing at high ping.
29 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
29 Days Ago
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29 Days Ago
merge cannon_fuse_burn into main
29 Days Ago
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29 Days Ago
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29 Days Ago
off_required_fix -> main
29 Days Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
29 Days Ago
merge from boxes_dlc
30 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
30 Days Ago
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30 Days Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
30 Days Ago
Reapply tutorial island mesh, apply correct orientation
30 Days Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
30 Days Ago
Merge from tutorial_island_mesh_fix
30 Days Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
30 Days Ago
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
30 Days Ago
merge from fresh_water_fix
30 Days Ago
Bump drag ddraw to 30 seconds
Rin
30 Days Ago
merge from save282 - staging wipe
30 Days Ago
Merge from boat_aim_sway
30 Days Ago
Merge from baked_mesh_optim
30 Days Ago
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30 Days Ago
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30 Days Ago
merge from painting_line_tool
30 Days Ago
merge from painting_line_tool -> main
30 Days Ago
Remove kicked toast debug log
30 Days Ago
Fix crash with paddling pool unloading.
30 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
30 Days Ago
cargo_crate_layering_fix -> main
30 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
30 Days Ago
merge from naval_update/io_boats/privilege
30 Days Ago
labs_crate_player_input -> main
30 Days Ago
boat_hand_animation_fix -> main
30 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
30 Days Ago
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30 Days Ago
merge from ddraw_sceneview
30 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
30 Days Ago
merge from dragbyangle_improvements
30 Days Ago
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30 Days Ago
Add missing SetApplicationId call for Discord integration
30 Days Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
30 Days Ago
freshwater_fix
30 Days Ago
added ddraw to playerboat.lookatdragbyangle command
30 Days Ago
freshwater_fix -> main