branchrust_reboot/maincancel

36,266 Commits over 4,383 Days - 0.34cph!

35 Days Ago
merge from deepsea_fixes
35 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
36 Days Ago
server_browser_phrase_fix -> main
36 Days Ago
merge from deepsea_fixes
36 Days Ago
merge cannon_fuseburn to main
36 Days Ago
merge from deepsea_fixes
36 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
36 Days Ago
boat_highspeed_parenting_fix -> main
36 Days Ago
merge from /indirect_instancing
36 Days Ago
Merge from turret_paintball_fixes
36 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
36 Days Ago
Fix naval scientist laser sight not being on during the day
36 Days Ago
delay_browser_changes -> main
36 Days Ago
Fix FSMTransitionBase.get_Senses NRE
36 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
36 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
36 Days Ago
Scene2prefab
36 Days Ago
Scene2prefab
36 Days Ago
Scene2prefab
36 Days Ago
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36 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
36 Days Ago
merge from boxes_dlc
36 Days Ago
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36 Days Ago
Merge from shipping container optimizations
36 Days Ago
Committed missing collider mesh for deep sea signal computer
36 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
36 Days Ago
merge from deepsea_fixes
36 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
36 Days Ago
merge from wire_shader_pixel_scaling
36 Days Ago
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36 Days Ago
Fix PartialMobileStaticGrid NRE on startup
36 Days Ago
Fixed store skin tile header text wrapping issue
36 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
36 Days Ago
Merge from bushfix
36 Days Ago
Merge from boxes_dlc
36 Days Ago
Merge from signalcomputercollider
36 Days Ago
Merge from mobile_grid_fixes
36 Days Ago
merge from deepsea_fixes
36 Days Ago
merge from deepsea_fixes
36 Days Ago
Merge from tunnet_netgroup_fix
37 Days Ago
merge from deepsea_fixes
37 Days Ago
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37 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
37 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
37 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
37 Days Ago
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37 Days Ago
merge from indirect_instancing
37 Days Ago
merge from boxes_dlc
37 Days Ago
missed consolesystem commit for painting line tool
37 Days Ago
merge cannon_fuse_burn to main