30,704 Commits over 3,836 Days - 0.33cph!
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
merge from store-ui-dlc-pages
Merge TrainDecouplingImprovements -> main
Merge from hackweek_accessibility_colourblind
merge from store-ui-dlc-pages
Fixed upkeep time vital NRE
Merge: from /main/expand_ipooled
Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
Fixed community UI font loading (introduced by 103397)
Changed the way we load the default font so changing its path won't break CUI anymore
Fixed spraycan menu not interactable
Merge from npc_dynamic_pricing_updates
Merge from hackweek_accessibility_colourblind
Merge from hackweek_accessibility_colourblind
Small tidy up in bike class
Fixed building error messages popping up when starting to place high walls on a valid position
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once
Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
re-applied
103433 and fixed font merge issues
substracted
103433 (fonts are bricked for some reasons)
Fixed card table NRE on player dismount when table is destroyed
Fixed card table NRE on player dismount when table is destroyed
merge from menubg_cleanup
merge from autocomplete_fix
merge from preventbuilding_moddingprefabs
Fixed misplaced profiler sample in Construction UpdatePlacement
didn't save the wallpaper protection values
Selection history editor window now saves its history between sessions
merge from armored_window_collider_fix
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
merge from tincanalarm_tip
Merge from fix_zstring_analytics_clear -> main
Fixed DigitalClock.FadeOutScreens NRE