39,672 Commits over 4,566 Days - 0.36cph!
merge from lightlod_optims
merge from more_pool_attributes
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merge from fix_scrapheli_dismounts
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merge from drinkingpoint_optims
merge from drinkingpoint_optims
merge from fix_memdump_logging -> main
merge from qol_spawn_vendors -> main
merge from replicated_convar_save_fix -> main
merge from fix_replicated_bag_range -> main
merge from fix_codelock_load_nre -> main
restore_multiline_console -> main
merge from qol_loadout_inventory_preview -> main
merge from fix_apartment_teammate_door -> main
merge from fix_apartment_transfer_items -> main
merge from fix_custom_item_drag -> main
merge from fix_jungle_plant_water -> main
merge from fix_sentry_modded_tag -> main
merge from fix_motorcycle_dismount_order -> main
merge from fix_client_sail_wind -> main
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merge from prototype_arctic_trail_path_fix
merge from console_autocomplete_improvements
merge from lookatboat_optim
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
merge from livestock_animals/livestock_hotfixes
merge from rrp_ui_grabpass
merge from food_crafting_fix
merge from wild_animal_sell_adjust
merge from render_pipeline_testing
Fix not being able to research animal fence & gate via research table
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Merged to main > Fix livestock breeding out of control in the wild:
- Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before)
- Curious cows don't bond twice as fast anymore
- If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom)
- Server cap on livestock population of 300 "livestock.maxPerSpecies"
- Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess"
- Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
merge from waterjug_recycling_fix
merge from quick_join_not_updating_fix
merge from LegacyShelterCollision
merge from biofuel_reactor_snapping_fix