branchrust_reboot/maincancel

35,122 Commits over 4,293 Days - 0.34cph!

2 Months Ago
Merge from radial_context_fix
2 Months Ago
Added a new TMP shader that allows a depth offset and custom cull mode
2 Months Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
2 Months Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
2 Months Ago
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2 Months Ago
hero_title_change -> main
2 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
2 Months Ago
merge from tmp_generatecaretnre_fix
2 Months Ago
merge from store_fixes
2 Months Ago
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2 Months Ago
Fixed menu tooltip icon not being marked as non static
2 Months Ago
merge from fillwater_improvements
2 Months Ago
merge from helicopter_flare_balance_pass
2 Months Ago
merge from harbor_swingbridge_parent_fix
2 Months Ago
merge from m15_3p_emmisive_fix
2 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
2 Months Ago
merge from rivals
2 Months Ago
Merge from food_qol
2 Months Ago
hooked up kick hazmat icon to skinnable
2 Months Ago
merge from hbhf_deployvolume_fix
3 Months Ago
vault door impact fx hit fix
3 Months Ago
Removed save file name from Craggy's GameSetup
3 Months Ago
Merging fpbuild related changes to main branch
3 Months Ago
merge from automatedtesting
3 Months Ago
merge from directional_foliage_displacement
3 Months Ago
merge from puzzle_reset_hotfix
3 Months Ago
merge from sort_fixes
3 Months Ago
merge from fix_terrain_nametags
3 Months Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
3 Months Ago
multi_drop_nre_fix -> main
3 Months Ago
Merge: from spectate_command_fix - Bugfix for spectate doing nothing when spectating far-away player - Bugfix for error on respawn after spectate if previously didn't have a spectate target Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
3 Months Ago
Merge from puzzle_reset_hotfix
3 Months Ago
merge from fireballyellowfix
3 Months Ago
merge from elevator_power_draw_fix
3 Months Ago
merge from rpg_skin
3 Months Ago
merge from storepage_backbutton_fix
3 Months Ago
merge from hmlmg_skinviewer
3 Months Ago
merge from checkoutresult_fix
3 Months Ago
merge from sort_stack_fix,
3 Months Ago
Merge from puzzle_reset_hotfix
3 Months Ago
merge from multidrop_nre_fix
3 Months Ago
merge from server_occlusion_height_fix
3 Months Ago
merge from green_hazmat
3 Months Ago
merge from storepage_fixes
3 Months Ago
subtract 136367
3 Months Ago
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3 Months Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
3 Months Ago
default ttk values to 1.0