branchrust_reboot/maincancel

35,321 Commits over 4,324 Days - 0.34cph!

2 Months Ago
merge from cargo_cam_rotation_fix
2 Months Ago
Merge from iconrender_texture_streaming_fix
2 Months Ago
partyhat_worldmodel_fix -> main
2 Months Ago
Merge from standardwithdecal_shader_additional_maps
2 Months Ago
notifications_indicator_fix_2 -> main
2 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
2 Months Ago
boat_planner_icon_fix -> main
2 Months Ago
snapping_corner_nre_fix -> main
2 Months Ago
merge from settings_fixes
2 Months Ago
Merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Fix GetUnmountedWaterFactor NRE
2 Months Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from settings_fixes
2 Months Ago
merge from store_gallery
2 Months Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
2 Months Ago
Fix scientists not moving
2 Months Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
2 Months Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
2 Months Ago
Merge from naval_update
2 Months Ago
Remove wrong assertion
2 Months Ago
merge from cardgames_atlas
2 Months Ago
merge from console_autocompletion_contains
2 Months Ago
merge from birthday2025 -> main
2 Months Ago
merge from boat_wall_trigger_improvements
2 Months Ago
merge from ramp_plank_parenting_fix
2 Months Ago
merge from kinematic_shoredrift_fix
2 Months Ago
merge from trigger_parent_nre_fix
2 Months Ago
reduce_balistagun_aim_packets -> main
2 Months Ago
reduce_ballistagun_aim_packet -> main
2 Months Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
2 Months Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers
2 Months Ago
merge from store_gallery
2 Months Ago
merge from indirect_instancing (for real this time)
2 Months Ago
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2 Months Ago
merge from console_autocompletion_contains
2 Months Ago
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2 Months Ago
Fixed pool leak in BuildingBlock::DrawHighlight
2 Months Ago
merge from birthday2025 -> main
2 Months Ago
network_profiler -> main
2 Months Ago
network_profiler -> main
2 Months Ago
merge from fix_texture_compression_npot -> main
2 Months Ago
merge from spacestation_storepages
2 Months Ago
merge from spacestation_storepages
2 Months Ago
merge from (main)birthday2025 -> main
2 Months Ago
set repair and pickup to twitch rivals sofa
2 Months Ago
world model outline for candle hat