33,512 Commits over 4,140 Days - 0.34cph!
horse breeds affect speed
Fixed workshop skin preview for newly created deployable skins not showing
Merge from map_improvements
Merge from map_improvements
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BBQ and campfire no longer share the same phrases
Slight tweak to cave_stright_900 (edge case Inside terrain AH issues)
more save/load NRE checks
subtraction of subtraction
Updated benchmark.dem (shorter, simpler demo)
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Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
Made glass opaque on some static doors with glass
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Fixed missing colliders on music stage speakers
Merge flamejet_optimisation
Merge from map_improvements
Merge from chainsaw_reload_fix
Merge from scientist_lootpanel_fix
Merge from workshop_download_fix
hqsoundfade defaults to false for now
Codegen audio.hqsoundfade
Attempt at fixing flickering industrial decals at launch site
Added polygon offset control to stanndard-decal shader
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Second attempt at fixing invisible rocket crane lift cabin
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Attempt at fixing invisible rocket crane lift cabin
Catch exceptions that would otherwise go unnoticed
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened
Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
Extra profiling for NpcWalkAnimation and SellOrderEntry
Don't make the playermodel look in the direction of alt look
Don't hide viewmodel when alt looking