32,198 Commits over 4,018 Days - 0.33cph!
Fixed sidecar wheel visuals properly
reduced prisoner hood cost to 20 cloth, added crafting time
hood/handcuff availability
Merge Travelling Vendor -> Main
Fixed LTDescrOptional NRE error caused by retro TC screens
Merge from hood_and_cuffs
updated travelling vendor manifest
Travelling Vendor -> Main
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
Merge from hood_and_cuffs
Merge Bikes -> main + manifest rebuild
better lod distances for turret cctv and turret base
subtracting
100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
Merge from hood_and_cuffs
Merge from renderlod_hlod_fixes
merge from fix_ping_estimation_dispose -> main
Travelling Vendor -> Main
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
merge from runtime_profling_presets -> main
Merge Travelling Vendor -> Main
merge from runtime_profiling_double_physics -> main
Merge Travelling Vendor -> Main
merge from hood_and_cuffs
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
merge from demo_map_nre_fix
merge from snow_effects_roll_back_and_meshLOD_conversion
merge from fix_runtime_profiling_update -> main
▋▊▅▉▍ ▄▇██ ▆▇█_▆█▉▋_▉▆▍▆▆▉_▌▉▅_▋▅▇▇▍▍▆▉ -> ▅▊▅█
Merge Travelling Vendor -> Main
merge from demorecorder_ui_improvements
Fixed occlusion culling setting always turning itself back on when opening the game
A couple of small bike edits