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121,254 Commits over 4,018 Days - 1.26cph!

7 Years Ago
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
7 Years Ago
Improved junkpile scientist behaviour through new sensory system ++.
7 Years Ago
merge from main
7 Years Ago
Swamp placeholder material update
7 Years Ago
Bandit town scene progress added swamp tree greyboxes added placeholder swamp material
7 Years Ago
Added "Soft Camera" Fade toggle and Factor to soft particle shaders Fixed soft particle shaders not properly fading against water surfaces
7 Years Ago
More work on sensory system. They no longer freak out about flares++.
7 Years Ago
Island cleanup Compound work
7 Years Ago
clone vat greybox for tunnels lab
7 Years Ago
launch site
7 Years Ago
Monuments scene2prefab
7 Years Ago
more Hapis compound work
7 Years Ago
All levels so far: independent crate spawners for loot rooms
7 Years Ago
Wooden cabins modular pieces LOD/COL/Prefabs Walkway segments LOD/COL/Prefabs Updated swamp cabins scene
7 Years Ago
More work on NPC sensory system update.
7 Years Ago
progress backup
7 Years Ago
More work on NPC sensory system.
7 Years Ago
WTP progress backup
7 Years Ago
progress backup
7 Years Ago
Airfield and trainyard progress backup
7 Years Ago
More updates on sensory system refac. Cover point sensing now up to date.
7 Years Ago
Hapis Islands monument progress
7 Years Ago
progress backup
7 Years Ago
Bandit town progress / greyboxed wooden shack modular walls
7 Years Ago
More work on NPC sensory system.
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
Powerplant near final puzzle/set dressing extra overhang pieces based on stairs set
7 Years Ago
progress backup
7 Years Ago
Updated texel density tool; fixes scene view
7 Years Ago
Updated visualize texel density to latest; now works in scene view Added texel density support for core/foliage, core/foliage-billboard
7 Years Ago
Added root .vs folder to ignore.conf
7 Years Ago
Improved vizualize texel density tool portability; moved to third party
7 Years Ago
Bandit town progress backup
7 Years Ago
backup progress
7 Years Ago
Powerplant progress backup
7 Years Ago
Powerplant progress backup
7 Years Ago
Powerplant progress backup
7 Years Ago
Bandit town progress
7 Years Ago
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
7 Years Ago
CodeGenerator
7 Years Ago
Sewer Branch backup
7 Years Ago
Attempt to fix random black pipes problem
7 Years Ago
More progress on the new NPC sensory system.
7 Years Ago
NPC sensory system rework, WIP.
7 Years Ago
progress backup
7 Years Ago
Disabled high quality shadows (PCSS) on glcore (sampling bug)
7 Years Ago
added hat morphs to lod1 hairstyles so they no longer clip through headwear
7 Years Ago
extra sewer tunnel block Sewer Branch fresh dressing pass underground
7 Years Ago
progress backup