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121,254 Commits over 4,018 Days - 1.26cph!

7 Years Ago
Updated DivingTank, DivingMask and DivingFins art
7 Years Ago
name and folder changes
7 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
7 Years Ago
electrical_box_d_open prefab update
7 Years Ago
fixed pivots on electrical_box_d_open / oriented it toward Z
7 Years Ago
More work on navmesh links.
7 Years Ago
added fuse updated fusebox updated simpleswitch missing files
7 Years Ago
updated puzzletest
7 Years Ago
open box variation for electrical_box_d with lever handle
7 Years Ago
More work on navmesh link improvements.
7 Years Ago
Improved flee behaviour and reload when idle for NPCs.
7 Years Ago
Improved navmesh link traversal.
7 Years Ago
pressbutton functionality puzzletest scene
7 Years Ago
bugfixes and fusebox functionality more io work
7 Years Ago
merge from main
7 Years Ago
fusebox baseline
7 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
7 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
7 Years Ago
More robust setting of NPC destinations.
7 Years Ago
Improve weird NPC animal targeting.
7 Years Ago
More robust spawn position memory for NPCs.
7 Years Ago
Slightly more robust setting of NPC spawn location.
7 Years Ago
IOEntity work
7 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
7 Years Ago
Splat map is in native code
7 Years Ago
Work started on NPCs taking note of interesting throw objects, like flares.
7 Years Ago
Added waypoints to patrol routes at military tunnel.
7 Years Ago
Height, biome and topology maps are in native code
7 Years Ago
Added stationary spawn points at military tunnels (no scene edits).
7 Years Ago
Updated patrol points at military tunnels.
7 Years Ago
Updated military tunnel cover points.
7 Years Ago
Separated the button on the big_button prefab/models
7 Years Ago
skin approval
7 Years Ago
merge from main
7 Years Ago
monument puzzle IO entity work
7 Years Ago
tweaks
7 Years Ago
Updated NPC communication ranges.
7 Years Ago
scene2prefab (prefabs only)
7 Years Ago
Improvements to AI waypoint system.
7 Years Ago
More accurate range check for AI sensations. AI Memory improvements. NPC patrolling at MT enabled again.
7 Years Ago
Cloning vat bay final models/prefabs
7 Years Ago
more MT lab polish
7 Years Ago
airfield armory polish MT lab polish
7 Years Ago
Noise levels for weapons used by AI sensory system. Junkpile Scientists are less hostile.
7 Years Ago
Enabled probex, culling and coverage queries on Vulkan Updated AsyncGPUReadback to work on 2018.2+ Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
7 Years Ago
Merge in new AI Sensory System and changes.
7 Years Ago
Merged from main
7 Years Ago
Added Texture set plastic pipes Added textured WIP cloning vat model Laboratory in military tunnels set dressed
7 Years Ago
More NPC sensory system work. Better control over tick rates for the systems involved ++.
7 Years Ago
Fixed particle addsmooth + cleaned up a couple others