121,264 Commits over 4,018 Days - 1.26cph!
Cleaned up obsolete scuba files
Powerplant, WTP, Airfield progress backup
Improved respawn handling of Scientist Spawner.
Tweaked respawn rates for lab scientist spawners.
Powerplant, WTP, Trainyard logic pass
Tweaks to scientist spawners at Lab.
More work on Doors and NavMeshLink.
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
compile fixes for #if SERVER
timer bugfix
pressbutton now saves press length
code cleanup
splitter fixes
missing files
added AND circuit
added splitter
Added NavMesh Link logic to Door and the trigger box used by NPCs.
Work on security door logic wrt NPCs.
progress backup puzzle logic LS
progress backup puzzle logic MT
progress backup puzzle logic WTP
progress backup puzzle logic trainyard
progress backup puzzle logic airfield
progress backup puzzle logic powerplant
Savas offshore junpiles and dive sites
progress backup puzzle logic implementation
updated puzzletest scene
added OR switch
added temp cardreader
Fix for missing component on chicken prefab error spam
Nav Mesh Link ai upgrades.
electric generator ability for wheelswitch
another Hapis startup error fix
Support multiple NPCs using the same waypoint set.
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Network++
Merge from hapis_islands