112,216 Commits over 3,928 Days - 1.19cph!
fixed explosive rounds dealing almost double explosive damage
Building blocks can be rotated with R as well
Fixed rock box stacking exploits (RUST-1145)
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
Fixed high external walls/gates being placeable in foundations (RUST-41)
added satchel charge
protocol++
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
Changed how armor absorbs damage (so clothing and armor correctly add up)
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this)
Network++
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility
Added ammo type to combat log
Projectile AH improvements
Network++
Unity 5.4.0f3, parallel building again
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
Disabled terrain shader uvmix/far-splats unless pvt is enabled
Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
Arid biome colors.
Added a headache to myself.
Increased timeout minites to 20
Removed 150 more megs of speedtrees we don't need.
Deleting more tree stuff.
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
Builder, attempt to detect freezes
Added a downsampled source toggle to our custom bloom; made it 25% faster
Added bloom debug option
Fixed layer toggle with no name in F1 tools
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
Added non drawing graphic for imageless raycast ui
Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
PositionLerp and BoneFollower no longer conflict with each other on parented entities
Projectiles can be picked up immediately after they hit something
Fixed revz not default to 1 when client cfg is missing
satchel charge model, materials and textures
changed beancan material values
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
Fixed broken Hapis lake waves (RUST-1178)
Added proper lake support in water2; dedicated material, etc
Added edit-time placeholder river+lake materials to hapis
Tunnel peekaboo glitch fix
Scene2Prefab
Unity launch vars, the same as old builder