112,225 Commits over 3,928 Days - 1.19cph!
renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
Fixed game trace bounds of player collision being insufficiently big when wounded
Increased player wounded time
Fixed lake water handling
Increased throwable and arrow headshot multiplier to 1.5
Fixed hapis lake and river placeholder mats
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
Full clothing and armor balancing pass (15% more body damage when fully geared)
Fixed being unable to bandage other players (RUST-1193)
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
lowered cost of double barrel shotgun
fixed the bug where admin fly mode would constantly replay the jump animation
removed buggy shotgun worldmodel
protocol++ to make sure
phrases
fixed shotgun disconnect error
made the double barrel shotgun use the pipe shotgun's distant fire sound
double barrel cost adjustment
autoturret health and armor increased
autoturret damage output increased by 50%
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
Fixed frozen wind anims.
Exposure tweaks.
Flowers don't self illuminate like LEDs when backlight.
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
Interaction menu revive takes 6 seconds to complete
Can no longer move while reviving
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
Interaction menu revive takes 3 seconds to complete (WIP)
fixed jumping animation not playing when player repeatedly jumps in rapid succession
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
Grabbed third party folder changes
Third party folder consolidation
Fixed camera merge issues
Nuked cinematic effects to avoid conflicting with our optimized version
Merge from main; kept workspace on conflicted items
Moved modified tonemapping to third party folder
Rock_cliff_a texture change for a less noisy version
Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
Increased the satdish column draw distance