128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed LightGroupAtTime disabling volumetric beams directly, to only adjust alpha
                
                
                
                
             
         
        
        
        
            
            
            
                
                LOD, renderer, collider and foliage grids extent beyond terrain size to support offshore stuff
                
                
                
                
             
         
        
            
            
            
                
                Added monument offshore placement logic (used by oil rigs)
                
                
                
                
             
         
        
            
            
            
                
                Added invert culling toggle to culling volume
                
                
                
                
             
         
        
            
            
            
                
                Removed light housings from heavy scientist helmet
                
                
                
                
             
         
        
        
            
            
            
                
                Cargoship light bleeding issues.
                
                
                
                
             
         
        
            
            
            
                
                Temp hack for non-procedurally-instanced billboard scale/rotation
                
                
                
                
             
         
        
            
            
            
                
                Added bake imposters option to asset fiddler
                
                
                
                
             
         
        
            
            
            
                
                Fixed Oak E imposter (it was referencing itself)
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Adjustments to Research table UI, and fade removed from inventory sort icon.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adjustments to look-at-detection - stretch capsule downwards rather than equally from middle
                
                
                
                
             
         
        
            
            
            
                
                Added error for imposters trying to reference themselves
                
                
                
                
             
         
        
            
            
            
                
                Fix for tree pools with new lodgroup changes.  
Made D11DynamicInstancing prefab info static.
Made PrefabPoolCollection.SetGroup assign the correct prefabID instead of relying on the Poolable component being preprocessed before the component that assigns the group.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
                
                
                
                
             
         
        
            
            
            
                
                Fixed various UI panels using GameObject instead of GameObjectRef
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Imposter server compile fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible light occludees when not bound to a culling volume
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added static method for closing any active radial menus.
                
                
                
                
             
         
        
            
            
            
                
                Add D11DynamicInstancing component to camera
                
                
                
                
             
         
        
            
            
            
                
                Proper fix for impostor probe lighting (all platforms)
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] adjusted the map UI to match the updated mockup
                
                
                
                
             
         
        
            
            
            
                
                Disabled texture streaming debug text
                
                
                
                
             
         
        
            
            
            
                
                Merge with d11_console_version
                
                
                
                
             
         
        
        
            
            
            
                
                Attempt at fixing intermittent impostor indirect lighting on vulkan
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
                
                
                
                
             
         
        
            
            
            
                
                 CodeLock.keyEnterDialog is GameObjectRef
                
                
                
                
             
         
        
            
            
            
                
                Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
                
                
                
                
             
         
        
            
            
            
                
                Added client.createtiming convar to log entity creation timings
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
                
                
                
                
             
         
        
            
            
            
                
                Gather stats for plant skins and save out gibs as prefabs
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).
                
                
                
                
             
         
        
            
            
            
                
                Fix for mesh collider pool transfer layer and tag
                
                
                
                
             
         
        
            
            
            
                
                Fix building block changes for client+server mode
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add Packages to CreateClone.bat
                
                
                
                
             
         
        
            
            
            
                
                [D11] Alert sfx on PS4 controller
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS Linux plugin added.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Log PlayFabId as hex on server and identify platform on server
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS Linux console test app.
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS Linux fixes for debug certificate handshake failure and broken logging, and server connection threads failing to start.
                
                
                
                
             
         
        
            
            
            
                
                Ship spotlight flares actually work.
Ship flare mat render queue doesn't conflict with window mats.
                
                
                
                
             
         
        
            
            
            
                
                Ship cargohold light fixtures set to dynamic LOD.