111,827 Commits over 3,928 Days - 1.19cph!
Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
Underwater shader now writes mask (0 above, 1 below) to render target alpha
Tweaked water quality handling
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies they need them to be included in the bundle
Undone shader bundle change
Added subsurface scattering to skin shader
Updated and tweaked existing skin materials
Updated skin test scene
Underwater effects material tweaks.
created LODs for the waterbucket worldmodel and setup the prefabs
Ambience sting timing tweaks
AudioClip import settings
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
Emerge from water screen effect textures.
Underwater particle effect script
Subtractive merge cs
12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
Changed splatmap resolution bias
stone hatchet soft strike sound tweak
Stone external gate sounds + wood external gate sound tweaks
Fixed terrain alpha issues around sewer entrances
New player body fall sounds
Sand and snow impact sounds + grass impact sound tweaks
first pass at m249 sounds
Fixed steam inventory breaking if you have more than 128 items
Fixed RUST-277 - server objects aren't networking their positions to clients
Removed some unused network functions
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
melee ranges slightly increased across the board
added a ripple effect to the water bucket when the player moves around
combined all underwater world fx into one super prefab.
Fucking water texture fuck the fuck off
Reset item.removeTime on load serverside, to avoid items falling into limbo
Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
Fixed being able to open chat when it's disabled