111,604 Commits over 3,928 Days - 1.18cph!
weakspot damage effects for tail/main rotor (lets you know when you scored a hit)
do not target naked/newspawns unless they remain visible for too long
target anyone who deals damage to us
Stonewall gate codelock socket
Downsized some huge blank textures on the heli.
▄▇▅▄▅▋ ▄▉ ▋▌▊▋ ▆▋▉ ▊█▇ ▍▊▍█ ▇▅▅▅▇▅▆ ▅▌▌ ▅▉▆▉
▄▍▉█▄█ ▍▉ ▍▊▄▇▉▌▍ ▍▇▊ ▍█▅▍▊▌▇█▄▇ ▌▋ ▊█▍▊▍▊▉▉▄▆▋█ ▇▊▌▅█.
helicopter only targets people in its spotlight at night
Finished concrete/metal/wood bullet decal sets.
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
Bunch of collision adjustments on gates/walls
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
Bushes that got reverted. Some billboard textures.
Fixed NREs on server shutdown
Some slightly less insane lod distances on trees - we hope.
Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
TreeMesh warns if STM file is referenced directly
Replaced Hollywood-Juniper-1 STM reference with prefab reference
Added 4 missing bush prefabs (cc Petur)
Bushes add prefabs to terrain, not STM files
Proper fixed bone warning
Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
All speedtrees to Asset Gallery.
completely nerfed the torch
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Added attack helicopter to Savas and Hapis.
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Only editor-refresh deferred decals if not in play mode
Mesh batching verbosity has 2 modes
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged
Fixed potential thread related crash
Airdrops avoid powerlines
added heli convars for machineguns
reduced heli bullet damage
slightly reduced orbit height
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
increased sizes of weakpoints on helicopter
helicopter actually leaves now
removed debug.log calls
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
balanced heli loot
added crashsite
balanced movement
added death state
lightex has optional offset
bunch of stuff I can't remember