128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Minh Le vs Unity IK system.  Round 2
                
                
                
                
             
         
        
            
            
            
                
                TOD settings tweaks. Tweaked daytime color grading LUT. Camera post tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Added dev.sampling X to enable downsampling (X = 2 means 200% rendering res, downsampled to 100%)
Reverted tonemapping since adaptive algorithms are broken on OS X (Unity bug submitted + confirmed)
                
                
                
                
             
         
        
            
            
            
                
                Save/load string table to disk in saves
Throw error when creating entity with matching ID of existing entity
Entity prefab names use stringtable instead of sending string name
Protocol++
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added furnace V2, new fire emission shader, updated campfire and related assets to work with new shader. Updated prefabs for furnace and campfire... 
                
                
                
                
             
         
        
        
            
            
            
                
                Added "renderbox" scene used for general shader setup and icon screenshotting
                
                
                
                
             
         
        
            
            
            
                
                Toggled TOD_Time back on ;)
                
                
                
                
             
         
        
            
            
            
                
                Fixed PVT issues on OSX, except aliasing caused by missing aniso filtering
                
                
                
                
             
         
        
            
            
            
                
                crouchwalk/jog animations for  when the player is holding the hatchet
                
                
                
                
             
         
        
            
            
            
                
                Sky prefab saved again to see if it fixes perma-night issue...
                
                
                
                
             
         
        
            
            
            
                
                Backup committing a view model shader and some lantern files.
                
                
                
                
             
         
        
            
            
            
                
                Fixed Furnace guide prefab having collisions.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added lantern item as deployable.
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
                
                
                
                
             
         
        
            
            
            
                
                Changed default time to 6 AM again (i.e. time after server restart)
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainMath colormap getters
Fixed grass patches sometimes looking like someone's lawn (will miss those neat square patches)
Fixed some minor spawn filter things (mainly changed all getters to interpolated versions thereof)
                
                
                
                
             
         
        
            
            
            
                
                F2 tweak menu osx/linux debug
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player not swimming in water
                
                
                
                
             
         
        
            
            
            
                
                Clear datatable before loading save
Trigger can now convert collider into interesting object
Remove all trigger entries on disable
Fixed not being able to shoot through building window/door
Added developer convar
Should now be able to deploy fire etc on buildings
Fixed constructvision becoming unresponsive when switching away and back
Triggers all have layer masks now
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass footstep effects not being destroyed
                
                
                
                
             
         
        
        
            
            
            
                
                Quick script to set the prefabName on all prefab entities
                
                
                
                
             
         
        
        
            
            
            
                
                Can place foundations on rocks
                
                
                
                
             
         
        
            
            
            
                
                Reorganized the decor spawn systems
Added terrain anchor script that can be used to define terrain requirements for spawning a certain object
Added list decor spawn type to spawn all objects from a list once
Added test wolf monument to the procedural map
                
                
                
                
             
         
        
            
            
            
                
                Fixed some decor system and spawn filter fuckups
                
                
                
                
             
         
        
            
            
            
                
                Made monuments spawn on server as well
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Should fix unofficial servers showing as official
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model appearing to be falling when standing on edge
                
                
                
                
             
         
        
            
            
            
                
                Fixed monuments aligning to terrain normal by default
Refactored & cleaned up decor spawn system
                
                
                
                
             
         
        
            
            
            
                
                Changed TerrainAnchor to use interpolated terrain height
                
                
                
                
             
         
        
            
            
            
                
                Tweaked lower pvt runtime configs; sorted base map bug; added base shader to nature/terrain/diffuse-pvt
                
                
                
                
             
         
        
        
            
            
            
                
                Lower gun when running, jumping, swimming
                
                
                
                
             
         
        
            
            
            
                
                finished the remaining jog/run  animations for the player holding the hatchet
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
                
                
                
                
             
         
        
            
            
            
                
                Fixed water not working proper
                
                
                
                
             
         
        
            
            
            
                
                Prefabbed the other animals
Made animal model sets share an avatar
Changed animal max texture size to 4096
                
                
                
                
             
         
        
            
            
            
                
                Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider)
Made some preprocessing / parameter scripts auto-destroy on instantiate
                
                
                
                
             
         
        
            
            
            
                
                Some lantern and light source related files.
                
                
                
                
             
         
        
            
            
            
                
                Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)