120,505 Commits over 4,018 Days - 1.25cph!
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
backup
beam puzzles a notch easier
Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
Moved cginc in shaders/include/standard to shaders/standard/include
Moved cginc in shaders/include/speedtree to shaders/nature/include
Moved grass and std-speedtree* to shaders/nature
Fixed cginc paths in all relevant shaders
Moved water scrips from 3rdparty to scripts/procedural/water
Moved water resources and materials to content/nature/water
Moved water shaders to content/shaders/water
Renamed WaterEx component to Water
fixed a hole in timber mine block T junction
layout improvements cave_large_medium
Added industrial prop c and metallic material fixes
model grid tweaks
adding cave_large_medium files wip
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
Added support for mesh renderers to wearable pooling
Fixed pumpkin not shown on player after initial use (RUST-1340)
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
Fixed moon darkening on the horizon; less hacky way to handle the revz case
Fixed players blur visible behind walls (RUST-1341); regression triggered in
16732
Cave_large_hard end
Adding Cave_large_sewers_hard files wip
Fixed moon rendering black to reflection probe
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
Recyclers in radtowns are immortal
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
Cherry picking
16774 - disabling water vis trigger, not ready for server yet
Ran scene2prefab to fix missing materials
Added more rocks around lighthouse/ network ++
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
Fixed water overbrightness due to background fog
Fixed underwater rendering
Official server list query speedup
added gibs to the vending machine