128,770 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Lantern animation files and some cleanup.
                
                
                
                
             
         
        
        
            
            
            
                
                Improved the lantern light effect.
                
                
                
                
             
         
        
            
            
            
                
                Building suggestion shader v2
                
                
                
                
             
         
        
            
            
            
                
                Reworked the way the spawn handler keeps track of population count to support saving in the future
                
                
                
                
             
         
        
            
            
            
                
                Added new spawnable script to animals
Increased animal density
                
                
                
                
             
         
        
            
            
            
                
                Added Tools->Admin-> updates icons/items/phrases from admin site
Updated icons/items/phrases from admin site
Fixed switching clothes not working when loading from save (buildingtest map)
Increased protocol (itemids changed)
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors when no spawn handler (dev maps)
                
                
                
                
             
         
        
            
            
            
                
                Added Conditional -> CanCraft
Added Conditional -> IsLocked
Added Action -> Craft
Conditionals, Test now get BasePlayer
Renamed Item.lockTime to busyTime to avoid confusions
Can craft key from door (key doesn't do anything yet)
                
                
                
                
             
         
        
            
            
            
                
                Added Bill's door model
Fixed some warnings
Should be able to shoot through doors again
                
                
                
                
             
         
        
            
            
            
                
                Added Conditional -> HasItem
Added Action -> LockUnlock
Added order to context menus
Clicking outside of menu now closes it
Can now lock/unlock door when holding matching Key
                
                
                
                
             
         
        
            
            
            
                
                updated player torch meta file
                
                
                
                
             
         
        
            
            
            
                
                Added rock deploy / holster holdtype anims
                
                
                
                
             
         
        
            
            
            
                
                adjusted position/rotation settings for boltrifle/bow prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed addressing errors in pvt when pages were removed
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked teh fur shader so the rimlighting is not so harsh at night
                
                
                
                
             
         
        
            
            
            
                
                added deploy/holser/reload  functionality to the player animation scripts;  enabled the overlay_ whenever a holdtype changes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed position being stomped when running Scene2Prefab
Fixed wolf monument missing wolf
                
                
                
                
             
         
        
            
            
            
                
                Basic animal animation controller, speed variable
                
                
                
                
             
         
        
            
            
            
                
                updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
                
                
                
                
             
         
        
            
            
            
                
                adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
                
                
                
                
             
         
        
            
            
            
                
                added pickaxe animations to the  Player animation controller.
                
                
                
                
             
         
        
            
            
            
                
                Server performance tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Made AI part ticks distribute more evenly between frames
                
                
                
                
             
         
        
        
            
            
            
                
                New placement shader and prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Ironsights now listens to an animation curve called ironsightstrength
Bolt rifle ironsights zoom out after shot
                
                
                
                
             
         
        
            
            
            
                
                basic torso and materials
                
                
                
                
             
         
        
            
            
            
                
                Fixed wolf ragdoll having no mesh
                
                
                
                
             
         
        
            
            
            
                
                basic torso prefab, hopefully this time not empty
                
                
                
                
             
         
        
            
            
            
                
                Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
                
                
                
                
             
         
        
        
            
            
            
                
                Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
                
                
                
                
             
         
        
            
            
            
                
                Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
                
                
                
                
             
         
        
            
            
            
                
                Added hatchet player deploy / holster anims
                
                
                
                
             
         
        
            
            
            
                
                Added Icon render scene
Fixed some materials
                
                
                
                
             
         
        
            
            
            
                
                Added revolver world model
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added barebones of the terrain carving system
Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
                
                
                
                
             
         
        
            
            
            
                
                Moved the tree billboard generation scene from art branch.
                
                
                
                
             
         
        
            
            
            
                
                made a bunch of tweaks to the 3rd person bow and hatchet animations
                
                
                
                
             
         
        
        
            
            
            
                
                Enforced law & order on the nature assets
                
                
                
                
             
         
        
            
            
            
                
                Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
                
                
                
                
             
         
        
            
            
            
                
                added a burlap trousers prefab as requested by the Burlapian gods.
                
                
                
                
             
         
        
            
            
            
                
                Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah)
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