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119,782 Commits over 4,018 Days - 1.24cph!

9 Years Ago
Train track biome tinting + some albedo brightness tweaks
9 Years Ago
removing junk
9 Years Ago
merge from pre-release
9 Years Ago
Hotfix for the death loading hang.
9 Years Ago
Protocol+
9 Years Ago
Merge from main
9 Years Ago
Removed test code
9 Years Ago
merge from pre-release
9 Years Ago
Shader revert because rocks, and manifest.
9 Years Ago
Merge from main.
9 Years Ago
Merge from fixes.
9 Years Ago
remaining pre-merge fixes
9 Years Ago
glsl workaround for rivers
9 Years Ago
Lighthouse texturing progress
9 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
9 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
9 Years Ago
Various
9 Years Ago
Nuked terrain dummy addpass
9 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
9 Years Ago
Merged back deferred mesh decals
9 Years Ago
Fixed terrain shadows
9 Years Ago
Server fix
9 Years Ago
Military tunnels scene work backup
9 Years Ago
Crystals prefab with smoke and light for tunnels (static)
9 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
9 Years Ago
protocol++
9 Years Ago
playercull bugfix
9 Years Ago
Fixed server bs
9 Years Ago
Subtracting deferred-mesh-decals rollback into a branch
9 Years Ago
Deferred mesh decal rollback
9 Years Ago
BuildPrefabs: Try moving a file 10 times before failing
9 Years Ago
Fixed decals not working properly on build
9 Years Ago
WIP
9 Years Ago
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
9 Years Ago
Fixed mesh decal zwrite and blending modes
9 Years Ago
made a buch of things researchable (like doors/ladder hatches) that weren't before moved most barricades to common/uncommon tier (instead of rare)
9 Years Ago
reverted hitmarker sound (sorry @alexr!)
9 Years Ago
removed darkening on holosight lens
9 Years Ago
fixed candlehat/minerhat not being visible in first person
9 Years Ago
Updated remaining (hopefully) structure prefabs to mesh decals
9 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
9 Years Ago
Remaining materials to mesh decals Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
9 Years Ago
merge from main
9 Years Ago
Timber mine model set WIP Blend mask for rock_cliff_b Military tunnels scene work backup
9 Years Ago
Updated a few prefabs and materials to the new mesh decal workflow
9 Years Ago
Fixed some camera related errors in decal mesh renderer
9 Years Ago
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9 Years Ago
Removed redundant visibility check in deferredMeshDecal Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
9 Years Ago
WIP
9 Years Ago
Increased effective distance of rifle bullets