127,312 Commits over 4,109 Days - 1.29cph!
Fixed some PlayerInput code being executed for every player (instead of just the local player)
TrackIR bindings now only log errors
wood chestplate uses wood protection (was using wolf, derp)
bone armor a bit better at protecting against spear attacks
can wear bone/wood armor over hide pants
Added building prevent_building colliders to barricades
Fixed accidental item grant
storage containers spew contents when ground is missing
How much trouble would it cause if each line of text was its own canvas
Fixed accidentally DDOS'ing Valve
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
Added shadow light count slider to F2 menu
Added debug view support to deploy volume checks (numpad /)
Fixed a bunch of warnings
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
Added microfiber fuzz support to deferred shader; drawback: spec is mono on mats where fuzz is used (cloth)
Added "Rust/Standard Cloth" and "Rust/Standard Cloth (Specular setup)" with masked tinting and fuzz
Added ClothTest scene + sample hoodie tint mask
Added tool to find all materials using some shader at "Tools/Find/FindMaterialsUsingShader"
Cleaned up reusable standard code a bit for use in all Rust-Standard derived shaders
rigged up the viewmodel for the 2handed baseball bat/mace
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Changed some clothes to use diogo's new shader
Tweaked the way TintMap works on clothing shader
Tweaked server quit/restart so players don't lose craft ingredients
fixed a bug with the 3rd person bow animations not aiming correctly.
Fixed client sending expired inventories to the server
Seperate generators from item schema
Fixed visible clothing sometimes not refreshing on HUD
Fixed some issues in CommandBufferManager; smoother now
Fixed SSAO not working properly with some of our custom shaders
Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds
Added support for deferred reflections on our custom shaders
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options
Added SkinTest scene
Fixed some shader compilation warnings
Keyboard shortcuts for duplicate/findandreplace tools
Fixed phrases not generating properly
Players use new skin shader
Fixed missing viewmodel arm shader
Fixed wrong skin colour selection
checking in crossbow materials for alex
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
Label all item icons with ItemIcon
More organisation
Clothing screenshotting tools