199,589 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Got interaction with dropped world items working correctly
8 Years Ago
Converted some plots on testmap_small to commercial and added a placeholder gang building.
8 Years Ago
make tooltip follow mouse cursor
8 Years Ago
Make tooltip reappear after drag/dropped.
8 Years Ago
Added spin stunt
8 Years Ago
Tweaked stunt settings Fixed collision on hex prefabs
8 Years Ago
Added paused border/overlay thing
8 Years Ago
Buy and sell shops no longer accept cash.
8 Years Ago
Cash on HUD shows correct amount now
8 Years Ago
Cash gets decreased if you die or go to jail
8 Years Ago
Properly handle VOX sentences that fail to load instead of crashing later
8 Years Ago
Added equipment widget to the selected unit HUD, shows tools and weapons Added MachineProcess.ToString override Added MachineProcessSettings.DesireText field for MachineProcessActionDesire to use Added optional label field for tooltips, refactored how we populate tooltip content in some places Added an opaque background to tabbed modals/mega-menu (testing) Fixed Buildings not having the Build Addon interaction when they have addons to build (BuildingSettings onValidate) Added "min required" value for behaviour command collation on the radial menu
8 Years Ago
save
8 Years Ago
Updated spin detection
8 Years Ago
2017.1.0p5
8 Years Ago
Just need to serialize cash now.
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
8 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
8 Years Ago
Merge from main
8 Years Ago
Updated Unity libraries in Plugins/
8 Years Ago
cleanup backup
8 Years Ago
Crafting information all hooked up
8 Years Ago
Crafting screen backup
8 Years Ago
More crafting stuff
8 Years Ago
Oops, didn't mean to leave that ridiculous LINQ conversion in
8 Years Ago
1 hour of debugging because of 2 checkboxes
8 Years Ago
Functional crafting
8 Years Ago
Slight fix.
8 Years Ago
Alignment fix
8 Years Ago
Added SaveLoad change event for UI. Load game widget will always select first save on init, menu and pause screens button states get properly updated
8 Years Ago
Navbar wip
8 Years Ago
Clean navbar with a new sound script
8 Years Ago
Functional navbar
8 Years Ago
Better handling of version 49 models that are not version 49 models
8 Years Ago
Stopped some hard-coded animations from messing up the UI buttons
8 Years Ago
Ai experiments
8 Years Ago
Merged from main
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
RUST-836 fix
8 Years Ago
22572 - Stability Entity/Link Cleanup
8 Years Ago
Tooltip WIP
8 Years Ago
22566/22567 - Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff) 22565 - Fixed client side texture memory leak when paintable signs are destroyed (!) 22563 - Eliminated GC allocs from MeshPaintableSource 22559 - Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
22558 - Eliminated GC allocs from UpdateClothingItems 22557 - Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
22554 - Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
22543 - Added texture find read write enabled tool 22536 - Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async) 22529 - Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema 22509 - Closing potential sources of NRE in occludees 22513 - Added scattering/fog support to new explosion shaders
8 Years Ago
22505 - Merge from weekend_branch
8 Years Ago
missed one
8 Years Ago
22496 - Packer tools support for 48 and 64 bpp. Fixed imageutil savetexture swizzling. Fixed compile warnings. 22477 - Reverted some buffer pre-allocations (memory usage) 22474 - Profiling, cleanup, small GC optimizations
8 Years Ago
Fixed CS:GO maps fade distances