199,642 Commits over 4,140 Days - 2.01cph!

8 Years Ago
toilet furniture LODs/COLs/Prefabs & textures gas station level update
8 Years Ago
Merged from main
8 Years Ago
Added a toggle to log any flag changes on the debug tool
8 Years Ago
more flag stuff
8 Years Ago
Tweaked sit by fire warmth need curve in warmth goal plan to try and stop people sitting at fires when they don't need to (left the sit by fire plan in Idle module, since we want that as a fallback) Added a FireFuelCapacityConsideration to try and prevent people filling up fires too aggressively, should score lower the more "full" the fire is (first pass, could probably use some tweaking)
8 Years Ago
gas_station polish
8 Years Ago
gas_station splat polish
8 Years Ago
getting last rev
8 Years Ago
fixing booster portrait
8 Years Ago
Condition / consideration settings editor fixes
8 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
8 Years Ago
Fixed bad target filter setup in GoalPlan.DropUndesiredItemAtCamp causing blackboard read spam
8 Years Ago
moved animal combat to a new layer so root motion can override movement made goat work with root motion attack
8 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
8 Years Ago
reverted goat stats changes accidentally checked in
8 Years Ago
Update to VM rig source files
8 Years Ago
goat
8 Years Ago
gas_station polish & bug fixing
8 Years Ago
gas_station blocker fix
8 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
8 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
8 Years Ago
changed Go To to distance instead of radius
8 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
8 Years Ago
Fix off-by-one error with GMA FileHandle seeking
8 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
8 Years Ago
Updated truck effects Fixed camera layers
8 Years Ago
Items can now filter their sub items.
8 Years Ago
goat mesh/skinning improvement
8 Years Ago
MachineProcessActionDesire added (not in use yet)
8 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
8 Years Ago
Test
8 Years Ago
Chromium can register/handle binds in sub-frames
8 Years Ago
Updated CommunityEntity
8 Years Ago
Updated CommunityEntity
8 Years Ago
Test
8 Years Ago
Updated CommunityEntity
8 Years Ago
Viewmodel texture updates
8 Years Ago
Packed some loose ends
8 Years Ago
Added machine process desire creation and keep desire check for said desires
8 Years Ago
Item action pick up mode keep desire cleanup (no more use target, in prep for sebovs desire changes) Command generation/collation WIP Building addons via interaction
8 Years Ago
Removed UseTarget from ItemActionDesire
8 Years Ago
compile fix
8 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
8 Years Ago
Storing the jump distance and time
8 Years Ago
Crafting wip
8 Years Ago
Even more
8 Years Ago
Refactored NetworkEntity instantiation. We weren't digging recursively into grandchildren so when a player joined a game, if other players were in vehicles, their held items wouldn't sync due to the vehicle -> player -> helditem heirarchy skipping the grandchild. It was being sent from the server but not read by the client.
8 Years Ago
Backup
8 Years Ago
Increase weapon prices in stores
8 Years Ago
Show prison time remaining in the HUD