199,504 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
8 Years Ago
Some "using UnityEngine.Profiling;"
8 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
8 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
8 Years Ago
Fix for bradley shooting trough the rocket factory roof
8 Years Ago
UI Shader stuff Talents screen Amplify shader editor
8 Years Ago
UI shader tweak
8 Years Ago
Added "foliagegrid" editor convar
8 Years Ago
Talent screen scene.
8 Years Ago
progress
8 Years Ago
NRE fix
8 Years Ago
another
8 Years Ago
fixes
8 Years Ago
race choice fix
8 Years Ago
more fixes
8 Years Ago
fixes
8 Years Ago
merge from main
8 Years Ago
merge from tribe create
8 Years Ago
Female body lods & all head lods
8 Years Ago
Gang members now respawn in gang buildings
8 Years Ago
Check for obstructions (furniture etc) before spawning in gang buildings
8 Years Ago
Missing #SERVER flag
8 Years Ago
Discard any too-small rooms for gang spawns early, so spawn attempts aren't wasted on them
8 Years Ago
Auto turret accent sound voice limiting tweaks
8 Years Ago
Got the rotation of spawn points actually working, putting the characters at the correct starting rotation. Required setting the character's eye angle rather than their transform angle.
8 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret
8 Years Ago
More spawn eye direction stuff
8 Years Ago
these were changed whenI looked...
8 Years Ago
Fixed no race selected on tribe spawner in nospawns
8 Years Ago
Phrases
8 Years Ago
Potential fix for crash bug.
8 Years Ago
Disabled scientist populations by default. Disabled nav_grid by default.
8 Years Ago
Merged from main
8 Years Ago
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
8 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
8 Years Ago
Merged from main
8 Years Ago
Merged from NavMesh Link branch
8 Years Ago
Fixed a couple Server vs Client compile errors.
8 Years Ago
Merge from main
8 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
8 Years Ago
Fixed ai.prefab data reset.
8 Years Ago
Increased launch site spawn priority to highest
8 Years Ago
Fixed compile issues
8 Years Ago
ApplyTerrainAnchorsNew is now the default
8 Years Ago
Don't cache map in editor
8 Years Ago
Fixed grass meshes sometimes reaching onto other splats
8 Years Ago
Merge from main
8 Years Ago
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen Refactored a bunch of Session stuff so that we load tribe create before world init
8 Years Ago
Tweaks
8 Years Ago
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!