35,529 Commits over 4,324 Days - 0.34cph!
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Merge: from profiling_improvements
- Buildfix for tests trying to use ServerProfiler in non-server env
Tests: scripts compile in editor CLIENT mode
Merge: from profiling_improvements
- Rewrote internal storage of profiling data to use 1 buffer per thread
- Bugfix for allocation graphs not properly resetting and having gaps at the start
- Bugfix for failing to generate export in rare cases where mono runtime allocates with no managed callstack
Tests: unit tests and generating snapshots in editor
boomerang_animation_fix -> main
merge from fix_outbreak_scientist_underground -> main
better_vine_visuals -> main
vine_visual_desync_fix -> main
vine_viewmodel_demo_fix -> main
boomerang_demo_fix -> main
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merge from qol_explosive_protection_max -> main
vinemountable_demo_fix -> main
vinemountable_demo_fix -> main
Merge from macos_env_volume_issues
merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
net_group_change_client_nre -> main
merge from easter_disable
jungle_update -> main (Staging wipe)
outofstock_log_fix -> main
Fixed the alpha channel's blend settings for deferred mesh decal materials
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merge from Description_Update/Description_update_Round2
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Merge from protobuf_fixes
reverted 3 descs committed too early
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merge from broadphase_revert
Delete out of data weapon rack saves
Fixed an issue with exporting default normal maps from the rust workshop
Merge from deferred_indirect_lighting_occlusion_fix
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