127,738 Commits over 4,201 Days - 1.27cph!

1 Year Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
1 Year Ago
Merge from world_update_2
1 Year Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
1 Year Ago
More culling volume fixes in cave_medium_hard
1 Year Ago
Manifest rebuild
1 Year Ago
Add harvestable layer to F1 layer tools
1 Year Ago
Batch mussel meshes
1 Year Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
1 Year Ago
Fixed most rocks in divesite_d double rendering
1 Year Ago
Batch barnacles
1 Year Ago
Another possible fix for no collisions on the divesite plane
1 Year Ago
add a little spice to the blunderbuss gunshot
1 Year Ago
re-linked divesite prefabs, cleanup of folders
1 Year Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
1 Year Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
1 Year Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
1 Year Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
1 Year Ago
Make buoys add a little force to the player when they stand on top
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Increased buffer on water body physics check
1 Year Ago
▆▌▉▉'▍ ▋█▍▇ ▆▅▍▇▅▋▋▍▇▅▍▄▆ ▌▉▍ ▌▊▋▊▋▄▅
1 Year Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
1 Year Ago
merge from runtime_profling_pooling -> main
1 Year Ago
Codegen
1 Year Ago
Progress
1 Year Ago
Merge from main -> runtime_profiling_pooling
1 Year Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
1 Year Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
1 Year Ago
merge from runtime_profiling_raknet -> main
1 Year Ago
Run codegen after merge
1 Year Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
temporary manual z-test
1 Year Ago
Only drop physics gun held props from Lua
1 Year Ago
Merge from main -> runtime_profiling_raknet
1 Year Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
1 Year Ago
TerrainCheckGeneratorVolumes takes an optional offset
1 Year Ago
incremental updates, respond to texsize change in editor
1 Year Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
1 Year Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
1 Year Ago
▋▋▋ █▄▌▋▍▇▇ █▅ ▌▊▍▋▌█▉▊▌█ ▌▅ ▉█▄▌▄█ ▅▌▅▍▆▍▄█ ▇▄▅▄ ▊▍▇▇▇▉▇█▋/▋▇▅▋▇▍▊▌▊▋▌. ▌▍▅ ▊▄▌▇▍▊▇ ▅▉▉▌▌▌▋ ▆▄█▉▊ ▋█ █▍▅▍▄▇▊▊▆▆ ▅▊▋▋▆▉▆▇
1 Year Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
1 Year Ago
- ▊▅▇ ▄▅▄▌▍▅▊▍▊█ ▊▉█▍▆█▍▊ ▍██▇▅▇▊▉▌█ ▆▇ ▍▉▍▇▅▍▌▉██ ▋▇▉▋▉, ▅▅▉▌▍▋▇▋ ▋▍▊▄▋▅█▆▅▊▆ ▉▄ ▊▄▌▆ ▉▇▅█▋▅/▌█▋█ ▇▇▊▇▉▉ ▌▅██▍▅ - ▇▄▅ ▉▊▆▅▉▉▄▊▊ ▇█ ▆▇▄▌▌▊▍ ▋▄▍▉▆▋, ▍▆█▊█▆█▍ ▄▆▅█▉▆▆▍▆▊▄ ▄▅ ▆▉▅▉▊▇▅▊▍ ▆▍▇▉▅▇
1 Year Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
1 Year Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
1 Year Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
1 Year Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
1 Year Ago
Some changes on the new radioactive body drinking detection. Closer.
1 Year Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
1 Year Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
1 Year Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident