127,737 Commits over 4,201 Days - 1.27cph!

1 Year Ago
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1 Year Ago
Fixed corrupted Cliff_tall_d_diff texture
1 Year Ago
Apply Panel:SetHTML/RunJavascript restrictions from main branch
1 Year Ago
sponcoers
1 Year Ago
viewmodel - fixed remaining attachment issues
1 Year Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
1 Year Ago
Iterate on covers
1 Year Ago
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1 Year Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
1 Year Ago
viewmodel - fixed ironsights being too low
1 Year Ago
Compile fix
1 Year Ago
cherrypicking world_update_2/concrete_barrier_material_fix
1 Year Ago
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1 Year Ago
merge from cuffs_backpack_fix
1 Year Ago
merge from fix_backpack_learnbp
1 Year Ago
renamed controller and anims to meet naming convention
1 Year Ago
network++ save++
1 Year Ago
merge from cave-reverb-fix
1 Year Ago
added hammer anims to controller
1 Year Ago
added viewmodel hammer anims
1 Year Ago
Added larger radius terrain filter to avoid rivers to ice sheets
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Try rolling back changes to `game.CleanUpMap`
1 Year Ago
Added more terrain anchors to rock_formation_a to prevent gaps
1 Year Ago
cave_large_medium terrain check fixes
1 Year Ago
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1 Year Ago
wip fire rate test
1 Year Ago
Added second ocean topology pass after all cliffs have been spawned
1 Year Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
1 Year Ago
better separation of flow vector/angle generation, still need to find a proper home for it
1 Year Ago
Fixed collision issues and floating geo on cliff_jutting_d
1 Year Ago
Deleting old textures
1 Year Ago
attempt at preventing seaweeds close to coastal rocks
1 Year Ago
-Fire Extinguisher Texture update and material consolodation
1 Year Ago
- ▋▄▅▅ █▋▇ ▆▌▅▅▄▉ ▇█▉▅▇▅/▊▇▄▌▊▌▋█▇ ▉▇ █▆██▊█▄▋▌▋ ▋▆▅▌▋▊ - ▍▋▇ ▅▍▆▅▆▄ ▋▆▉▆▋▆▄▋▉▋ ▍▉▅▊▍█ █▉ █▍▅▍▍▍▆▋▋▄ ▇▇▅▄▆▇ - ▌▆▉ █▅ ▉▋█▉ ▅▋ ▄▋▄▇▊▉▋▋▇▍ ▋▆▉▄▍█ - ▍▇▅ ▉▌ ▇▋▋▋▌▍ █▌ ▆▊▇▌▅▆▄▋▊▋ ▌█▇▌█▅ - ▄▄█▅ ▄▋▅█▊▍ ▊▍▆ ▊▋▉▇▌ ▅▆ ██▇▋▍▋▆ ▊▇▅█▉▇ - ▊▊▌ ▉▆▌█ ▉▍ ▅▆▊▄█ ▄▍ ▆▄█▋▅▊▉ ▊▊▅▆██ - ▄▉█ ▅▊▉▍▍▄▄▍▊▋ ▉▆ ▅▅▍▇▆▋▅ ▄▍▋▅▄▅
1 Year Ago
Changed river splat from stones to gravel
1 Year Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
1 Year Ago
Subtracting 105196 (shore margin increase) due to several regressions
1 Year Ago
Switch to a blend tree
1 Year Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
1 Year Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
1 Year Ago
adjusted improvised shield origin
1 Year Ago
Rebuilt manifest
1 Year Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
1 Year Ago
Merge from world_update_2
1 Year Ago
Merge from main
1 Year Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material