branchrust_reboot/maincancel

36,703 Commits over 4,413 Days - 0.35cph!

2 Months Ago
Another artifical temperature safety check
2 Months Ago
merge from boxes_dlc
2 Months Ago
Fix animals and naval scientists only fleeing or being passive
2 Months Ago
Phrase update
2 Months Ago
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
2 Months Ago
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
2 Months Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
2 Months Ago
Armor -> Armour in the storage box store page pack description
2 Months Ago
merge from storepage_boxes
2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from storepage_boxes
2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from boxes_dlc
2 Months Ago
deepsea.wipecooldownmax default value set to 1h30
2 Months Ago
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2 Months Ago
Merge from collectable_optim_pass
2 Months Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
2 Months Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
2 Months Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
2 Months Ago
Safety checks for PartialMobileStaticGrid
2 Months Ago
merge from main
2 Months Ago
fix rotation tool transparency
2 Months Ago
merge from painting_line_tool_winner
2 Months Ago
Construction NRE fix
2 Months Ago
Fix scientist weapons floating at world origin on server
2 Months Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
2 Months Ago
merge from boxes_dlc
2 Months Ago
Merge from island_cliff_water_fix
2 Months Ago
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2 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
2 Months Ago
Atmosphere & triggers.
2 Months Ago
Final lighting sans atmos volume & culler.
2 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
2 Months Ago
These static candles shouldn't be shadowcasting like that.
2 Months Ago
Lighting prefab.
2 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
2 Months Ago
Lighthouse lighting prefab V2 (not applied)
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
2 Months Ago
server_browser_phrase_fix -> main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
merge cannon_fuseburn to main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
2 Months Ago
boat_highspeed_parenting_fix -> main
2 Months Ago
merge from /indirect_instancing
2 Months Ago
Merge from turret_paintball_fixes
2 Months Ago
Added two console commands clearcontainer and clearcontainer_radius.
2 Months Ago
Fix naval scientist laser sight not being on during the day
2 Months Ago
delay_browser_changes -> main