branchrust_reboot/maincancel

36,703 Commits over 4,413 Days - 0.35cph!

54 Days Ago
Merge from lantern_deployable_on_rock
54 Days Ago
Merge from mature_stage_duration
54 Days Ago
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54 Days Ago
Compile fix
54 Days Ago
Merge from chat_colour_config
54 Days Ago
sendmodelstate_optimization -> main
55 Days Ago
merge from furnace_workshop_fx
Rin
55 Days Ago
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55 Days Ago
Merge from priv_softcore_nre_fix
Rin
56 Days Ago
merge from static_bbs_magnet_fix
Rin
56 Days Ago
merge from bbq_fix_lod_emission
Rin
56 Days Ago
merge from vendingmachine_deploy_fix
Rin
56 Days Ago
merge from fueltank_fix
Rin
56 Days Ago
merge from shipping_containers_optimizations
Rin
57 Days Ago
merge from io_exploit_fix
59 Days Ago
merge from the deployguide box fix branch
59 Days Ago
restore guidePrefab on DLC boxes
59 Days Ago
merge from event_timing_adjust
59 Days Ago
merge from TechTree556fix
59 Days Ago
merge from mission_tackletheday_fix
59 Days Ago
merge from tutorial_death_fix
59 Days Ago
merge from store_analytics_fix
59 Days Ago
merge from floating_city_safezone_fix_merge_stomp_fix
59 Days Ago
merge from boxes_dlc
59 Days Ago
merge from comp_box_sorting
59 Days Ago
merge from serverbrowser_secure
59 Days Ago
Merge from nightlight_adjustment
59 Days Ago
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59 Days Ago
Merge from floatingcity_boatshopkeeper_fix
59 Days Ago
merge from skinviewer_checkout_fix (compile fix)
59 Days Ago
merge from fix_red_card_room_scientist_invisible
59 Days Ago
merge from fix_scientist_weapon_leak
59 Days Ago
merge from divesite_boat_spawn_fix
59 Days Ago
merge from largeplanter_boats_fix
59 Days Ago
merge from pipes_boat_fix
59 Days Ago
merge from bbq_emission_fix
59 Days Ago
merge from farming_boat_fix
59 Days Ago
merge from floating_city_pb_safezone_fix
59 Days Ago
merge from storepage_boxes_wordingfix
59 Days Ago
merge from skinviewer_checkout_fix
59 Days Ago
merge from connectmodal_removeregion
59 Days Ago
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59 Days Ago
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2 Months Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
2 Months Ago
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2 Months Ago
merge from indirect_instancing
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding