34,693 Commits over 4,444 Days - 0.33cph!
potential SpatialBiome shader fix
merge from SmallBox_Shadows
restoring
124061 merge from jungle_update/spatial-biome-fog/fogmethod1
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
merge from abyss_containers
Merge from frontier_external_fixes
Merge from teamui_switch_server_fix
Merge from scientist_spawners_enabled
Merge from vsync_limit_fix
Merge: from autoturret_optim
- Bugfix for turret not reacting to player in front when powering up (caused by me)
- Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well)
Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
Merge from negative_source_modifiers_godmode
merge from fix_roof_stability
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merge from purifier_waterloss_fix
merge from ui_volume_slider
subtract jungle_update/spatial-biome-fog/fogmethod1
merge from jungle_update/spatial-biome-fog/fogmethod1
Merge from scientist_spawners_enabled_fix
Remove unnecessary things related to SyncVars source generator
merge from party_system -> main
merge from party_system -> main
merge from party_system -> main
Merge: from autoturret_optim
- Fix to auto turret not responding to shots outside of firing arc
- Fix to turret not reacting to shots if it got depowered then powered up again
- Fix to turret snapping to hostiles outside of it's default firing arc when powering up
Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
Added DotRush config to ignore.conf
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
Subtract
123921 (was meant for aux2)
merge from outpost_spawning -> main
merge from party_system -> main
Merge: from autoturret_optim
- Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch)
Tests: deauthed gun turret shooting me from different positions/angles
ian_serializable_field_cleanup -> main
ian_serializable_field_cleanup -> main
patrol_heli_revision_2 -> main
merge from frontier_external_fixes
populate_heli_path_nre_fix -> main
syncvar_none_compile_fix -> main
Merge from toolgun_deploy_fix
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Merge from nametag_streamer_fix
merge from party_system -> main
merge from party_system -> main
Merge from compiled_field_fixes
merge from abyss_containers
merge from frontiergatewalldesc
merge from viewmodel_camera_anim_v2