branchrust_reboot/maincancel

34,693 Commits over 4,444 Days - 0.33cph!

1 Year Ago
potential SpatialBiome shader fix
1 Year Ago
merge from SmallBox_Shadows
1 Year Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from abyss_containers
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Merge from teamui_switch_server_fix
1 Year Ago
Merge from scientist_spawners_enabled
1 Year Ago
snap_deployables -> main
1 Year Ago
Merge from vsync_limit_fix
1 Year Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
1 Year Ago
Merge from negative_source_modifiers_godmode
1 Year Ago
Merge from snake_los
1 Year Ago
merge from fix_roof_stability
1 Year Ago
merge from purifier_waterloss_fix
1 Year Ago
merge from ui_volume_slider
1 Year Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
Merge from scientist_spawners_enabled_fix
1 Year Ago
snap_deployables -> main
1 Year Ago
Remove unnecessary things related to SyncVars source generator
1 Year Ago
merge from party_system -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
1 Year Ago
snap_deployables -> main
1 Year Ago
Added DotRush config to ignore.conf
1 Year Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
1 Year Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
1 Year Ago
Subtract 123921 (was meant for aux2)
1 Year Ago
Merge from vine_syncPos
1 Year Ago
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1 Year Ago
merge from outpost_spawning -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
merge from frontier_external_fixes
1 Year Ago
populate_heli_path_nre_fix -> main
1 Year Ago
syncvar_none_compile_fix -> main
1 Year Ago
Merge from toolgun_deploy_fix
1 Year Ago
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1 Year Ago
Merge from nametag_streamer_fix
1 Year Ago
merge from party_system -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
Merge from compiled_field_fixes
1 Year Ago
merge from abyss_containers
1 Year Ago
merge from frontiergatewalldesc
1 Year Ago
merge from viewmodel_camera_anim_v2