127,608 Commits over 4,109 Days - 1.29cph!
Temporarily enabling read/write on some model importers
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
Fixed NRE in IOEntityEditor
[D11] Tweak Page Headers to be White instead of Green
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
Torch light level, fire material emission
[D11] Latest delayed ent settings... makes qa castle playable.
Oilrig small / baked LODs
Set up all skin models to be consistent with the rest of the skeleton skins.
Fixed Fog/Dof not working in movie maker/debugcam
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
Fixes for foliage shaders
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
Don't send full list when updating death marker, just the updated position
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
Remove map notes via their id, not index in list
Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
Fixed tin foil pubic hair
Air balloon collider fixes
Tuna wall light collider fix
Mesh replacement conversion
Fix for inventory loot panel item timers on inventory close.
Fixed item icons not animating correctly when hover looting.
Added Lake_v2 for map makers
[D11] [UI] Buy option changed to be on Cross/A rather than Square/X.
[D11] [UI] Fixed food entities not showing the "pickup" option.
Subtracting
40161 &
40156 (server failing to load + client NREs)
Show team markers on death screen
Left align stat headers
Fix animations not playing a second time
Fixed not being able to drag map on respawn screen
Fixed MapView IsOpen accessor making every view active
Cleaned up GetUnusedID
Fixed compass markers not using correct colours
Refactor notes system
Separate server and client notes lists
Load notes form server in on enable if local player
Limit all RPC's to local player
Store team notes in the team data, don't access the player
Fix player position not being updated in real-time
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
Give modular vehicle their own seat type, let the driver turn around further
Add basic garage thing to my test map
Merge from Main -> Vehicles
Updated chassis colliders and what's removed on client
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
fixed corpses not saving/loading their inventory
fixed horse armor crafting times
fixed horse ragdolls not saving/loading breed properly
fixed horse ragdolls not applying breed properly when going in/out of network range
fixed horse ragdolls showing full armor when first coming in to network range
fixed missing horse equipment information panel ( missing file )
fixed not being able to loot horse corpses after a server load
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
[D11] Updated 4 LODs in compound scene
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
Working on converting mesh replacement system to new system.