reporust_rebootcancel

127,608 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
Fixed NRE in IOEntityEditor
6 Years Ago
[D11] Tweak Page Headers to be White instead of Green
6 Years Ago
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
6 Years Ago
Torch light level, fire material emission
6 Years Ago
[D11] Latest delayed ent settings... makes qa castle playable.
6 Years Ago
Oilrig small / baked LODs
6 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.
6 Years Ago
Fixed Fog/Dof not working in movie maker/debugcam
6 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
6 Years Ago
rotated xylo
6 Years Ago
Fixes for foliage shaders
6 Years Ago
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
6 Years Ago
Settings
6 Years Ago
Don't send full list when updating death marker, just the updated position
6 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
6 Years Ago
Remove map notes via their id, not index in list Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
6 Years Ago
Hair mipmap settings
6 Years Ago
Fixed tin foil pubic hair
6 Years Ago
Air balloon collider fixes
6 Years Ago
Better pool handling
6 Years Ago
Tuna wall light collider fix
6 Years Ago
Campfire collider fix
6 Years Ago
Mesh replacement conversion
6 Years Ago
Fix for inventory loot panel item timers on inventory close. Fixed item icons not animating correctly when hover looting.
6 Years Ago
Merged from main
6 Years Ago
Added Lake_v2 for map makers
6 Years Ago
[D11] [UI] Buy option changed to be on Cross/A rather than Square/X.
6 Years Ago
[D11] [UI] Fixed food entities not showing the "pickup" option.
6 Years Ago
Subtracting 40161 & 40156 (server failing to load + client NREs)
6 Years Ago
Show team markers on death screen
6 Years Ago
Left align stat headers Fix animations not playing a second time
6 Years Ago
Fixed not being able to drag map on respawn screen
6 Years Ago
Fixed MapView IsOpen accessor making every view active
6 Years Ago
Cleaned up GetUnusedID Fixed compass markers not using correct colours
6 Years Ago
Refactor notes system Separate server and client notes lists Load notes form server in on enable if local player Limit all RPC's to local player Store team notes in the team data, don't access the player Fix player position not being updated in real-time
6 Years Ago
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
6 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
6 Years Ago
Add basic garage thing to my test map
6 Years Ago
horse armor sounds
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Updated chassis colliders and what's removed on client
6 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
6 Years Ago
Scene backup
6 Years Ago
fixed corpses not saving/loading their inventory fixed horse armor crafting times fixed horse ragdolls not saving/loading breed properly fixed horse ragdolls not applying breed properly when going in/out of network range fixed horse ragdolls showing full armor when first coming in to network range fixed missing horse equipment information panel ( missing file ) fixed not being able to loot horse corpses after a server load
6 Years Ago
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
6 Years Ago
[D11] Updated 4 LODs in compound scene
6 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
6 Years Ago
Working on converting mesh replacement system to new system.