127,304 Commits over 4,109 Days - 1.29cph!
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Fuel Generator description tweak
Autoturret description update reflecting it now requires power.
New foliage shader test
Diffusion profile test
[D11] [UI] More WIP consistency fixes on health bars in HUD to match Steam version.
[D11] [UI] HUD Health Bars consistency change to match styles on Steam version.
[D11][DTLS] Socket read timeout dropped from 2 minutes to 30 seconds.
Cherry picked
38015 from main
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[D11] [UI] Removed "Offensive Sign" report option. Removed "Admin Permissions" option from Server Admin in-game menu.
[D11] Removes fake footstep panning to fix bug
[D11] Removes fake footstep panning to fix bug
[D11] [UI] Removed player particle jump effects.
Arid cliffs progress backup
10k lux on Scene Setup, for now
[D11] ASE indirect instancing support (can't really test it right now, but more ASE shaders will appear when I update from the FP branch). Fix some compile errors in mostly unused shaders.
Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
Can now right-click the item split bar and type an exact split amount.
[D11] [UI] FPS drops on locked buttons in main menu WIP fix (changed to only check for online if button isn't locked).
[D11] [UI] Leaderboards connection check WIP.
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Jobified texture streaming update
Small optimisation to shadow plane calculation
FIxed up draw call culling
Removed Linux client from Steam upload files
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Merge new driving physics to Vehicles
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[D11] [UI] Leaderboards pop page when connection lost tweak.
[D11] [UI] Visual fixes to My Stats page.
[D11][DTLS] Fix for message warnings spewed by a connection pending termination.
[D11][DTLS] Fixed kick message getting broken again in the last round of fixes.
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
Merge Vehicles -> Vehicles sub-branch
Nuke controller subscriptions, merged into building subscriptions
Merge from Main -> Vehicles
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Disabled ASE custom shader inspector until 2019.3 update patch
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Fixed occlusion culling; now only runs compute path
Can now split a third of an item stack off by holding shift when middle mouse dragging.
Fix synced sounds not recycling properly
Fixed large battery colliders being removed from the server