127,304 Commits over 4,109 Days - 1.29cph!
Fixed inside terrain antihack false positive at cave_small_hard
Fix attack heli sounds not stopping on death
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Added scrap transport helicopter spawn population
[D11] water merge to (near) latest code, merge in most of the minor d11 changes though left quality tweaks out for now. As WIP continues on main branches it should now be quite easy to merge over.
Replace IO ControllerInfo with Controllers command
[D11] river material updated to hdrp ocean standin
[D11][DTLS] Error message verbosity level increased again now underlying bug (should be) fixed.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
Fix for server gib NRE kicking us out
Protocol++
Testing fix for sign painting errors
Fixed collider errors on Hapis
Arid clutter and arid rock formation prefabs
Testing proper fix for gib errors
Fix validation for building info
Fix for scrap transport heli gibs client errors
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
[D11] Cleanup a previous fix
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Manifest on the v3 populations
Temporary fix for ugly grass
Better player getter on static instrument
More driving physics experimentation
More driving physics experimentation
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Update Hapis scene (required by 39063)
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Fixed building parts not casting shadow properly
Hooked up bass guitar material
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Autoturret requires empty inv to be picked up
Removed texture streaming menu toggle and convar
Proper fix for water wells
Fixed pipe_e r/w batching errors
Fixed awning colliders on Hapis
Fixed water_wells invisible on Hapis
Combine time into server info