reporust_rebootcancel

127,304 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Fixed inside terrain antihack false positive at cave_small_hard
6 Years Ago
Fix attack heli sounds not stopping on death
6 Years Ago
Monument proxy test
6 Years Ago
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6 Years Ago
Added scrap transport helicopter spawn population
6 Years Ago
[D11] water merge to (near) latest code, merge in most of the minor d11 changes though left quality tweaks out for now. As WIP continues on main branches it should now be quite easy to merge over.
6 Years Ago
Replace IO ControllerInfo with Controllers command
6 Years Ago
[D11] river material updated to hdrp ocean standin
6 Years Ago
[D11][DTLS] Error message verbosity level increased again now underlying bug (should be) fixed.
6 Years Ago
merge from main
6 Years Ago
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
6 Years Ago
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
6 Years Ago
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
6 Years Ago
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
6 Years Ago
Fix for server gib NRE kicking us out Protocol++
6 Years Ago
Testing fix for sign painting errors
6 Years Ago
Fixed collider errors on Hapis
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
Testing proper fix for gib errors
6 Years Ago
Fix validation for building info
6 Years Ago
Fix for scrap transport heli gibs client errors
6 Years Ago
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
6 Years Ago
[D11] Cleanup a previous fix
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
6 Years Ago
Manifest on the v3 populations
6 Years Ago
Temporary fix for ugly grass
6 Years Ago
Better player getter on static instrument
6 Years Ago
More driving physics experimentation
6 Years Ago
Client/Server fixes
6 Years Ago
More driving physics experimentation
6 Years Ago
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6 Years Ago
Update Hapis scene (required by 39063)
6 Years Ago
Fixed missing normal/tangents in powerplant's collapsed models Optimized some powerplant meshes + scene2prefab
6 Years Ago
Subtracted 39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
6 Years Ago
Added tool to find collision models being used for shadow Renamed find models not using batching tool
6 Years Ago
Fixed building parts not casting shadow properly
6 Years Ago
Hooked up bass guitar material
6 Years Ago
Some cleanup
6 Years Ago
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Refactoring things, added commands to find buildings and controllers, notifying still WIP
6 Years Ago
Autoturret requires empty inv to be picked up
6 Years Ago
Removed texture streaming menu toggle and convar
6 Years Ago
Proper fix for water wells Fixed pipe_e r/w batching errors
6 Years Ago
Fixed awning colliders on Hapis Fixed water_wells invisible on Hapis
6 Years Ago
Combine time into server info