reporust_rebootcancel

126,654 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Play/Pause controls
6 Years Ago
▊▍▋▆ ▄▇█▄▉▄█▉
6 Years Ago
UI, Timeline, keyframes, scrubbing
6 Years Ago
6 Years Ago
Scene/ship wip
6 Years Ago
6 Years Ago
progress ai setup
6 Years Ago
More mats. Tweaked AO down so that it doesn't halo around characters.
6 Years Ago
More mat fixes.
6 Years Ago
Cargoship material pass and unused file cleanup.
6 Years Ago
Demo indexer boilerplate
6 Years Ago
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
6 Years Ago
Added Panini projection to BaseSceneSettings Smoother SSR ramping
6 Years Ago
Cargoship conversion WIP.
6 Years Ago
read/write enabled on some collision objects for navmesh generation
6 Years Ago
Fixed easter overlay in demos Fixed team overlay in demos Fixed showing wrong vitas in demos Fixed compass not working in demos
6 Years Ago
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
6 Years Ago
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
6 Years Ago
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
6 Years Ago
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
6 Years Ago
Compile fix
6 Years Ago
Made DeferredMeshDecal obsolete
6 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
6 Years Ago
Stipped out decal system (apart from DeferredDecal component)
6 Years Ago
Deleted unused components
6 Years Ago
Added WhatUsesThis
6 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
6 Years Ago
Profiling
6 Years Ago
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
6 Years Ago
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
6 Years Ago
[D11] define fix
6 Years Ago
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
6 Years Ago
[D11][UI] Added Language translation options
6 Years Ago
[D11] Temp hack to prevent military tunnel selection in map generation
6 Years Ago
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
6 Years Ago
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
6 Years Ago
[D11] When toggling GodMode on, also refill health/hunger/thirst.
6 Years Ago
[D11] stripped map file
6 Years Ago
[D11] Performance test - stripped map
6 Years Ago
Reworked out of bounds volumes at Outpost because flying machines now exist compound scene2prefab
6 Years Ago
[D11][#2438] Fixed issue with head look
6 Years Ago
Fixed accidently pressing "Create Team" while dropping items on low resolutions
6 Years Ago
[D11] win64 switched to use old unity input system
6 Years Ago
Fixed the weekly game breaking typos
6 Years Ago
True size cargoship map marker
6 Years Ago
6 Years Ago
working prefab setup
6 Years Ago
6 Years Ago
Rest of miltunnels conversion. S2P. Lightfab fix.