128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Linking module item, dummy item, and physical entity data together, and getting removal working.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Random modular vehicle spawns now working with the new system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting up modular systems to work with the socket inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crossfade animation tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Playing a new note on an instrument that only supports one note at a time now stops the old note
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some better debugging for client entity cache group mismatches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tuba animator hookup + override
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Changed foliage shadergui to HDbase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some utilities to convert monuments to a potentially more efficient format.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed map springback when focusing on player.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated player tuba anims
rigged tuba, added to holdtype
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Focus on player cursor now smoothly pans to the cursor rather than snapping.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] latest delayed ent changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a local team channel feedback message when you invite a player to your team.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proper fix for entities changing groups while in the send queues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up ui.autoswitchchannel in the interface options
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [PS4] Fixed Save Data Icon not being set correctly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Merge from art branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Auto-switch chat channel when joining/leaving a team.
Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing unused meshes/materials/textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Updated the game manifest (Josh)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] removes ip from bootstrap
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes delayed ent doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 4 assets in Structures/Harbor updated with vertex shader LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                powerline poles baked LODs, more aggressive distances
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Prefabs\Building folder LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Harbour 2/Scene to prefab more foilage added to area
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Airfield more foilage added to runway and scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Mound of rubble added underneath turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix notification permission toggling generating a new steam ticket
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Fixed missing Compound building issue. Added scene to prefab and updated the building prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for pending entity send counts getting out of sync and a few tidy ups
 
                
                
                
                
                
             
         
        
            
            
            
                
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                covers baked LODs, more aggressive distances
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tag team chat entries with [TEAM], set colour to match other team elements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard scene and scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard terrain meshes baked LODs