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126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
6 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
6 Years Ago
More conversions. Some cleanup.
6 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
6 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail
6 Years Ago
Testing silly buoyancy optimization
6 Years Ago
[d11][Audio] Replaced Crafting complete Sound.
6 Years Ago
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
6 Years Ago
Fixed IndexOutOfRangeException on reconnect
6 Years Ago
Cherry picking 36759 and 36784
6 Years Ago
Packet handling profiling
6 Years Ago
minicopter culling and better LODs
6 Years Ago
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
6 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
6 Years Ago
Simple clouds
6 Years Ago
Try moving pipeline into resources
6 Years Ago
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages). The 'trying to connect' popup is protected from being overridden in this way.
6 Years Ago
[D11] User management xb1 update WIP
6 Years Ago
Removed some initial global tree snapshot overhead
6 Years Ago
Scene backup
6 Years Ago
Fixed initial global tree snapshot not working
6 Years Ago
More
6 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
6 Years Ago
Missing file.
6 Years Ago
Various light related. Better exterior exposure. Generic yellow SSS profile.
6 Years Ago
db shotgun worldmodel prefab lod fix
6 Years Ago
[D11] Prevent toggling weapons/items etc when viewing the stats screen of a dead/sleeping player. Quick layout fix when showing the killer weapon of a dead player.
6 Years Ago
[D11][UI] Reenable f1 in editor
6 Years Ago
Merge from global_trees
6 Years Ago
Network++
6 Years Ago
Merge from main
6 Years Ago
[D11] Update xb1 unity plugins to latest XDK
6 Years Ago
Organized the light fixtures folder. Moved obsolete ones into /deprecated/ for phasing out. Scene backup
6 Years Ago
fixed crate marker sending too many network updates
6 Years Ago
minicopter sleep fixes
6 Years Ago
potential NRE fix
6 Years Ago
minicopter optimizations
6 Years Ago
[d11][offscreenparticles] Disabled because of bad culling CPU
6 Years Ago
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
6 Years Ago
No SLODs on server
6 Years Ago
Removed debug code
6 Years Ago
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
6 Years Ago
Fixed some shader warnings
6 Years Ago
Split Launch Site SLOD into 4x4
6 Years Ago
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
6 Years Ago
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
6 Years Ago
[D11] [UI] art changes to piemenu
6 Years Ago
Paperdoll background clear fix/hack