114,318 Commits over 3,959 Days - 1.20cph!
Fixed server NRE in TransformChanged (probably)
Updated Facepunch.System (NRE fix)
improved water splashes while driving
improved various water effects ( player footsteps in water, bullet splashes, etc. )
Added lodcomp occludee shadow range handling
Merge from /main/culling-env
Christmas tree desc fix
Phrases
fixed fireplace being unplacable under ceilings
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added extra slots to TC
added christmas tree
added christmas tree decorations
fixed fireplace deploy issues
skin approval
phrases
manifest
culling.env now developer only
fireplace common drop
sitem updates
fixed some sitems researchable
animator setup - added admire triggers, conditions & transition networks
fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
Fixed ancient bug in spawn handler that discarded some valid spawn locations
Xmas refill jingle now global broadcast
Fixed presents spawning in water / on bases
Added xmas.spawnattempts convar (defaults to 5 per present)
Removed upkeep cost from barricades
Fixed issue with flamethrower trap
Console command codegen (client compile fix)
moved window garland pivot up 1 unit (model only)
moved window garland pivot up 1 unit
Another round of NRE checks for ValidateObjectReferences
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++
Snowman meshes and textures
Added BuildingGradeDecay to doors and frame inserts
Clear both client and server building managers when disconnecting in the editor while running client and server
Added decay delay convars for upkeep (all default to 0)
Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
Another null check for ValidateObjectReferences
Presumably fixed NRE in ValidateObjectReferences
Fireplace models/LODs/Colliders/Gibs/Prefab
Christmas lights can no longer be picked up if building blocked
Small culling toggle correction
adjusted requirements for some items
reindeer/santa hat protection values
candy cane lickable
xmas enabled
xmas loot table balance
Open/close sounds only play for the local player
Lots of new deployable placement sounds
Lots of new deployable interaction sounds
Tweaks to some interaction sounds from last week
Reviewed, fixed and cleaned culling + integration
Updated native modules for renderer/win