128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Half of the Buildables with Mesh Occludee script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tidying up conversion code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated modding scene/txt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing unused art content (sewer_drain and oilrig greybox models)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixing missing materials in lifts and rocket wagon prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed zooming input on map still working while popup is open.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added items to Common crafting [#2874] Fixed vending machine loot panel default icons showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Minor tweak to server id cache in Server Stats page.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed null value in Server Stats when opening from View Stats button in My Games Page. Fixed collectible entities primary and secondary actions being flipped.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use FLZMA2 for map and save file compression
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Optimisations] Structures/Fenceswalls and Content/props LOD changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception in text editor
Added button to convert from TMP to RustText
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Rotate option on entity menus now always uses secondary action across all objects to maintain consistency with other entities.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] WIP Skins Store, and disabled the background on the title screen to allow the video player to show through instead
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [D11] + Script to find duplicate objects in the active scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] change log output level for world loading msg
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for 'writing to closed stream' error
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 
40772 qc_delay_conva
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicking 
40878 Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Chair static distance sanity check
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [TEMP] possible build fix - needs fixing properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP Vending machine cluster marker
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Beefed up the isDraggable to a more general isUIInteractable. If false, prevents any UI-based interaction with the item. Drags, clicks, etc.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sphere tank scene & s2p
Prefab scale fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow moving modules on top of themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup
Remove old flute sound files
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added support for moving modules around on a vehicle (vs add/remove)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More code to strip out unused stuff after conversion.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some instrument animations playing on the wrong layer
 
                
                
                
                
                
             
         
        
            
            
            
                
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                - Adjust vehicle lift states
- Adjust vehicle lift model
- Freeze vehicle physics when vehicle is editable
- Protocol++, Save++
 
                
                
                
                
                
             
         
        
            
            
            
                
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