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158,841 Commits over 4,566 Days - 1.45cph!

5 Years Ago
Set up hurt triggers to work correctly again
5 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
5 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
5 Years Ago
Fixed some loading and pooling issues with the arrival points
5 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
5 Years Ago
Set wagon HP
5 Years Ago
Wagons explode when destroyed
5 Years Ago
Assigned temp gibs to all the wagons
5 Years Ago
Made the wagons destroyable again
5 Years Ago
Fixed arrival points not saving
5 Years Ago
Merge Main -> Rail Network 2
5 Years Ago
Cherry-pick. Port my compile fix
5 Years Ago
Client compile fix
5 Years Ago
Merge Rail Network -> Rail Network 2
5 Years Ago
Merge Coupling -> Rail Network
5 Years Ago
Refactored the way front/back is calculated on coupled trains. Fixed GetTotalPushingMass calculation to avoid recursive loops. Fixes various problem situations e.g. Coupled trains with train cars facing in two different directions colliding with a non-coupling WorkCart that's up against a static barrier
5 Years Ago
Coupling WIP before I refactor some systems
5 Years Ago
Merge from parent
5 Years Ago
Merge pr 32 - Fix countdown not working
5 Years Ago
Can now add "needsKeyboard":"true" to an input field to make it block input only while the input field is focused
5 Years Ago
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5 Years Ago
Fixed profile sample mismatch, grid only refreshes when we move a certain distance
5 Years Ago
Merge from main
5 Years Ago
Include the clan.create command in builds (for now) Update banner texture
5 Years Ago
Finalizing down west coast WIP
5 Years Ago
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5 Years Ago
Cherry pick 70282
5 Years Ago
Finalized remaining bits of the east side.
5 Years Ago
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5 Years Ago
Cleanup, tweaks
5 Years Ago
Fixed IsCoupledBackwards calculation with reversed trains
5 Years Ago
Reapply the arrival point entity that I subtracted in 69932, render the entire line and only spawn them if the line is over 100m long
5 Years Ago
Ziplines can now route through two mid points to reach their destination
5 Years Ago
Merge Rail Network 2 -> Coupling
5 Years Ago
Cherry pick 70074 for comparison
5 Years Ago
Add zipline dismount points to sewer branch and stables
5 Years Ago
When collating train track splines, split multi-node splines up first if any node on them meets the ends of other splines. Lets above-ground rail junctions link up correctly
5 Years Ago
Add chicken and polar bear icons
5 Years Ago
Scrap transport helicopter icon + translation
5 Years Ago
Added minicopter translation and icon
5 Years Ago
Fixed NRE when attempting to show an NPC icon with no icon assigned
5 Years Ago
Merge from parent
5 Years Ago
Merge from main