134,099 Commits over 4,444 Days - 1.26cph!
Finished converting to a job
Removed road mesh offset of 0.01m (makes it hover too much)
[D11] Testing generic attack audio prefab for LR300 & AK47
[D11] Restoring original recoil
[D11] + Harbor 2 SLOD distance adjusted + portacabin_300_600 LOD tweaked + Fixed Z fighting issue with harbor_2_grounds
Adjusted roadside monument loot spawns on tier 1 and 2
Rebuilt bear prefab, small tweak on shoulders.
can not use broken weapons in turrets
[D11] SLOD Distance tweaks for Compound and Satellite Dish
Fixed issues with extreme thicknesses.
[D11][UI] Reduced time for looting items and moving them to containers.
[D11] Remove log from PlayerBelt
Removed trail paths from junkyard
S2P Junkyard
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
don't cull patrol helicopter
[D11] + Gas Station SLOD distance adjusted
Fixed terrain splat transition aliasing with distance
[D11] Tweaking SLOD distances for Harbor1 and Airfield
Auto turrets can no longer use MGL and rocket launcher
[D11] + Lighthouse SLOD distance adjusted
Taking into account lifetime etc.
[D11] Material Fix on Lantern
[D11] Fixed issue causing Rustworks.GetServerActivePlayers being called on LateUpdate
[D11][#3083] Stop attack animating on shadow while piloting a boat
[D11] Fix for Cloth_A Lodding incorrectly
Made storage module interaction play nicely with other vehicle interactions
[D11] Train_wagon_B fix vertex colours
Needed isLoadingSave, not isLoading
Cache liquid drain amount and deduct via invoke
Don't double up modules no server load (different to the previous double-up bug)
Fix teleport2owneditem throwing an exception if no targets were found
WIP better passthrough calculations
Fixed vehicle module health not loading from saves
Chassis spawn at max health, only damage modules
Merge from Main -> Vehicles
Fix double spawning modules on loading saves
Craters new build - island shape improvement
Canyon new build - island shape improvement