reporust_rebootcancel

123,980 Commits over 4,171 Days - 1.24cph!

7 Years Ago
chase only to last known position use memory index instead of bce variable
7 Years Ago
Cleaned up buoyancy code a bit + added some comments
7 Years Ago
compile fix
7 Years Ago
Changed instancing stuff to store out the prefab instance info at build time. Switched back to using a D11InstanceRenderer for everything except building blocks for now.
7 Years Ago
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
7 Years Ago
[D11] Updated Find/JoinGame page tabs
7 Years Ago
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
7 Years Ago
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
7 Years Ago
Buoyancy optimizations backpacks now float
7 Years Ago
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
7 Years Ago
[D11][Tutorial] Removed sprint log spam
7 Years Ago
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
7 Years Ago
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
7 Years Ago
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
7 Years Ago
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
7 Years Ago
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
7 Years Ago
fix for randomly respawning oil rig scientists
7 Years Ago
Fixes for building block instanced mesh cleanup
7 Years Ago
Spelling corrections
7 Years Ago
backup excavator_arm
7 Years Ago
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
7 Years Ago
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
7 Years Ago
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
7 Years Ago
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
7 Years Ago
[D11] [UI] increased brightness of selected page title in a carousel
7 Years Ago
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
7 Years Ago
merge with main
7 Years Ago
merge with main?
7 Years Ago
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started
7 Years Ago
[D11] DTLS XBox One plugin.
7 Years Ago
[D11][Tutorial] Added header string for PlayerInventoryContains action
7 Years Ago
[D11] Achievement #19
7 Years Ago
[D11][UI] Further optimizations to Inventory menu. Altered tool cupboard loot panel to use textmesh pro
7 Years Ago
oilfix_small out of bounds fix
7 Years Ago
merge with main
7 Years Ago
adds voice mixer group to voice speaker for adrian
7 Years Ago
adds voice mixer group to voice speaker for adrian
7 Years Ago
rewind netmanager hack
7 Years Ago
rewind netmanager hack
7 Years Ago
latest audio
7 Years Ago
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
7 Years Ago
Fix
7 Years Ago
1st person flame stuff
7 Years Ago
Proper fix for 33016
7 Years Ago
1st person flame backup
7 Years Ago
Fixed depth-related water artifacts on Metal
7 Years Ago
Digger vehicle / models / textures / LODs / COL / Prefab
7 Years Ago
Fixed old ass hidden wm weapons bug from 2015
7 Years Ago
merge with main
7 Years Ago
latest audio