113,787 Commits over 3,959 Days - 1.20cph!
removed unused .fbx files
Stripped unnecessary features from decals to reduce max sampler count
Added internal/replacement decal shaders to always included list
Forgot to save after adding a comment
Rocket scaffolding scene update
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Rocket scaffolding progress
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Rocket factory rail tracks
Fixed fucked up viewmodel flickering when spamming RMB
Touched decal shaders after workaround subtraction
Subtracting decal workaround at
20934
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Let's delete these third party assets and see what happens
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▆▆▄▇█▋▅▄ ▅▆▋▊▊▇▄▊ / ▌▅▆ ▌▆▇▋▍▉▅▇▌▇ ▆▆▆█ ▊▉▊▉▉▅▆█ ▍█▅▊▉▋ ▌▄▅ ▅▆▉▆█▌ ▉▄▋▆ (+ ▇▇▋▍▄█▆▄ ▋█▅▇▍▍█▆ ▌▉▇▄▇█▋▆▄▍▋ ▅▆ ▋▄█ ▋▌▍▅▅█)
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nook & cranny cliffs instead of dull flat mountain slopes wip
Interiors WIP for the second largest office building, scene update
fixed python smoke screen
Rocket factory progress /backup
updated prefab links for office buildings in launch site
launch site office buildings and planters final meshes/prefabs/cols
Rocket factory / mesh optimizations / tweaks / various fixes
Temporary workaround for hapis mt signs decal bug
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Clamp screen blood effect lighting to 0-1
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Fixed vending machine entity having itself as a child object (lolwut?)
Adjusted emissive materials to match new intensity scale
Attempt at fixing broken reflections on hapis rivers
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.