113,785 Commits over 3,959 Days - 1.20cph!
Enabled some disabled stuff.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
Rocket factory / added lift door / fixed roof door positions
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
Shotgun trap sound tweaks
Reapply
20887
NRE fix
Voice limiting tweaks
Forced offscreen water normal compute & write, ignoring reflection keyword
Rocket factory elevator shafts
laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25%
laser sight more visible at distance
laser sight much cheaper
Re-enabled moon phases as they were accidentally disabled
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Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
More loot on Hapis, nobuild zones, random fixes.
Touching the stone worldmodel material
launch_site scene dressing update
new pavement piece to work off loading bays
new office building model to seal the campus courtyard space better
Sanity checks when retrieving next position from NavAgent
Updated how manifest is loaded
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
thompson 10 hqm cheaper
ak47 has 50% more durability
skin approval
skin icons
missing file (compile)
merge into main
pump shotgun costs 5 less hqm
manifest, recoilcomp convar
applied new recoil etc to most weapons and balanced them
added uniform shake effect to guns
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
Maybe I'll put it into the right branch.
some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement
Restored light fume particle effect material
Lift_no_doors prefab/anim controller
Nobuild zone tweaks & other small stuff