113,695 Commits over 3,959 Days - 1.20cph!
Balanced animal favour running in straight line
animal footstep import settings
merge from main/footsteps2
Fix animal footstep sounds
Add new bear footsteps from a while back
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds)
Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
Fixed game object creation error in editor when stopping game
searchlight beam cherry pick
Fixed dark censorship (RUST-1625)
Rocket factory/interior progress
Launch_site terrain setup
Backup/progress core
Ai should sense corpses too
Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
Chicken doesn't use horse footsteps
Cleaned footsteps
Increasing navmesh bounds
Updated render queue field and added instanced field to rust/std shader gui
Instancing all materials part 2
animals have proper corpse contents
added deer meat
use Entity.WaterDepth for ai queries
Cache waterfactor, waterdepth
Some invoke handler optimizations
Fixed spawn/spawnitem not working
Footwear specific footsteps
codegen + manifest ( fixes spotlights )
searchlight beam improvements
Simple sight world model lod updates
Stripped a missing script from UI scene (console input field)
Stripped a missing camera component from some nested cameras