128,944 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texture array creator auto-sort on drop
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Implemented player profile navigation prompt in leaderboards page.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Fixed erroneous translation keys for leaderboards menu.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [d11][SkinnedMeshCollision]  Tighter broadphase primitive( capsule ) + baseline optimisation (  short circuit the skinned mesh test all-together )
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Debug save/restore save position
 
                
                
                
                
                
             
         
        
            
            
            
                
                 UpdateSubscriptions profiling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][#2408] Fixed floating bota bag on xbox
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Added View gamercard option on connected players screen for xbox clients.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move unimplemented folder so it doesn't get bundled
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Merge with main
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arid prefab variants of temperate clutter rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved temperate color gradient ramp and rock14 low frequency albedo texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing repeating pattern from rock_14
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More arid/temperate rock formation models, cols, prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection
Added a Cliff_Basic shader without triplanar for cheap clutter rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted unused (Developer/Calibration)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Update game manifest and asset bundles to fix missing assets.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Faster and more reliable "Tools/Steam Inventory/Download Skins"
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] more changes/fixes for D11Gamepad
 
                
                
                
                
                
             
         
        
            
            
            
                
                gesture animation sound import settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fusebox texture fixes.
Scene backup.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Electrical box conversion.
Scene backup.
Vat fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
 
                
                
                
                
                
             
         
        
            
            
            
                
                SSR smoothness threshold 0.75/0.80
 
                
                
                
                
                
             
         
        
            
            
            
                
                sam site fix
launch site scene2prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cloning vat & hobobarrel fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed copilot able to access minicopter fuel
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat
Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed leaderboards button not working in frontend.