reporust_rebootcancel

113,631 Commits over 3,959 Days - 1.20cph!

8 Years Ago
Pipe variants, prefabs, LOD/COL
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
correct settings for world model fbxs
8 Years Ago
spear optimisation
8 Years Ago
CodeGen (client compile fix)
8 Years Ago
Fixed issues with batched LODs getting randomly stuck
8 Years Ago
Prefab update
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed some merge fixes (cs19123); fixed shader level not working Fixed some cginc and shader outdated from main; touched rust/std
8 Years Ago
Ai stop sleeping when being attacked
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed collider batching issue
8 Years Ago
Ai Memory cleanup
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
8 Years Ago
Fixed bear double spawnable
8 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
8 Years Ago
Scene to Prefab
8 Years Ago
Merge from main
8 Years Ago
Compile fix
8 Years Ago
Shader merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Code lock world model
8 Years Ago
▊▌█▇▄ ▊▄▋▇▉▉▌██ ▌▌ ▋▇▉▋▄▌ ▍▉▉█
8 Years Ago
Merge from main
8 Years Ago
Cherry picked batching optimizations from foliage_system branch
8 Years Ago
Shader fixes, probably
8 Years Ago
Merge from main
8 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
8 Years Ago
▍▍▆▆▇▍▇▋ ▄▋▌▋ ▄▋▊▉▊▄▍'▆ ▍▆▇█▍█ ▆▋▉▋▌
8 Years Ago
fridge lock pos fix
8 Years Ago
tweaked the glass impact effects (some shards stay on ground)
8 Years Ago
Updated default spawn
8 Years Ago
fixes to some world models
8 Years Ago
Fixed collider lookup table on batched colliders
8 Years Ago
Updated high external wall occluder meshes
8 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
8 Years Ago
CraggyIsland foliage test
8 Years Ago
Test foliage assets
8 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
8 Years Ago
Overgrowth material uses foliage shader
8 Years Ago
Mesh batching includes vertex color data
8 Years Ago
Added hiz culling to npcs
8 Years Ago
Test
8 Years Ago
rug world model physics adjustments
8 Years Ago