113,616 Commits over 3,959 Days - 1.20cph!
More glass impact decal variations, include larger webbing
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
NRE fix for vending machine admin
model and material tweaks, rug specmap
reduced bloomage of vm screen
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NRE fixes
Fixed fridge icon position
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader
Fixed vending machine screen glass not refracted
Fixed vending machine screen text now showing
Fixed vending machine text and glow lights not refracted
fridge door tweaks for readability
Fridge workshop model is openned
Fridge size tweaks (scale -12.5%)
More transparent ordering workarounds to fix particles clipping against window
fixed screen interference
fixed background of vm screen being too reflective
Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
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fridge same protection as repair bench
Rug deployable base files (models, textures, prefabs, etc.)
Sulphur ore & metal ore world models
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
Fixed possible race condition in renderer / collider batch threading
Optimized all batch refreshes
Cleanup
Bolt rifle skins can be 2048
Fixed cap model download
Fixed seam in burlap wrap
Edited fridge description
Scaled models down 15%
Fixed vending machine screen not displaying properly for some